Dromus (One) OOC Thread


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I apologize for taking so long guys. I had a busy weekend and yesterday I was just dead, and today was busy again. But Kelleris basically did what I was going to do anyway. I might have tried something with his Spoilertext to me, but my bad, I was too late to do anything.

Oh, and I apologize for Adinal doing that as well. He's kinda hoping to let his vanishing cause some confusion by making the guards think he teleported. Even if they didn't send some of their numbers to catch him before he "escaped", his sudden re-appearance might cause some confusion as well.
 

It's fine, Demon, I wasn't really particularly annoyed with you.

If you want to redo that turn, that's not a problem. I mostly just put that bit in as a placeholder so we could get on to some actions for round 2.

If you do stick with the time hope, do you want to shorten the duration? 7 rounds is quite a long time in a battle.

Also, even if you don't change your actual action, there was something you wanted to say, wasn't there? You could also make a quick fyi regarding the contents of your spoiler tags to a nearby character, and see if they want to run with it.

Just throwing things out here...
 

Kelleris said:
(OOC: I'm ruling that nobody is flat-footed here, since you were all just waiting for the battle to be joined. Lucky for you, Cagthail.)
Actually, he has Uncanny Dodge. :D

Would you prefer me to post the next action before or after you post for the guards? Their actions could change a lot of things...
 

I'll probably come back from Time Hop in 4 rounds if I make the Wisdom check. Other than that, I wanted to say "If you want me, you'll have to catch me first!" and THEN use Time Hop, to further the illusion that I Dimension Doored or something. Adinal is hoping that they'll atleast split up to find him, making our combat odds better.
 

Okay, then, Demon. Make a Psicraft check and roll an "aid-yourself" check with Bluff, and we'll see how convincing you were.

Oops, forgot about uncanny dodge...

Hmm... Why don't you post what you think you'll do, and I'll let you change it after I post the guards' actions? Two of them will be attacking you, and the other will be tumbling past to engage Illira. Is that all you need, or do you need to know whether or not they hit you?

Narine, I added your actions into the summary post, so you can go ahead and give your next round's actions now. You won't know if the death urge took effect until the captain's turn, however. He goes before you, though, so (off the record) he rolled a 17. You didn't list a save DC (did you surge?), but I suspect that will be enough to make the save.
 
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Do they draw melee weapons, shoot their crossbows at melee range, or first back away and then shoot? Knowing whether they are disarmed or not would also help, but that isn't as important.
 


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