WarlockLord said:
Also, about the Int and Cha bonuses:
Yeah, you get a DC bonus, but you're a spell level behind. Again, it's "Whoa, at 18th level, I get a +1 bonus to all DC's."
Again, it doesn't make you
better than the other casters, but it does a job at making sure you arn't worse off. It does this by having a drow's spells harder to resist than another caster's when they're casting the same spell. If you consider that a spellcaster's highest level spells constitute a very small proportion of their total spellcasting ability, I'd say that this is not insignifigant.
And considering how hard it is for casters to increase their saving throws (+1 is a feat), I wouldn't sneeze at it like you do.
As for SR... it's...nice... but not perfect. Everyone with the conjuration school (any spellcaster) can turn you into pudding. And with 2 less HD and a -2 to con, it's easy to do.
Firstly, this line of argument doesn't make sense. Simply because a defense is not infallable does not mean it isn't a good defense. Having a 40% chance to dodge the vast majority of spells before you even have to make a save is
strong.
Secondly, the caster not only has to have access to Conjuration spells, but has to have them Known or Prepared and has to realize you have Spell Resistance before they resort to the "SR: no" spells. (Unless they were going to cast Conjuration spells anyway, in which case it doesn't matter if you have SR or not: you'll be puddled either way.) Even if that only takes one or two rounds for enemy casters to figure that out, it's a round they're not spending doing something that will hurt you.
Also, per DMG, a +2 con bonus is equal to a -2 int and -2 cha. It's logical that the reverse is true.
If that is so, then what is a free +2 Dex worth? It is arguably the most powerful of the stats. Arguably.
Darkvision has never been worth LA, as you always end up with the torch-carrying party who are more powerful than you.
When the drow is in the position to take advantage of his 120' Darkvision, he becomes much more powerful. If the character chooses to adventure torch-bearers the he has chosen to reduce his effectiveness as much as a specialist wizard who chooses Abjuration and Conjuration as his barred schools.
What it does not mean is that 120' darkvision is not
very useful. It is; just not when you're standing next to a bunch of rubes who can't see in the dark.