Drow slaying dude, please critique this build..


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I had a scout/fighter/dervish build who was just plain nasty. Especially duel-wielding scimitars. The big kicker for the scout is the description of skirmish. Note the wording: "She deals an extra 1d6 damage on ALL attacks she makes during any round in which she moves at least 10 feet." Coupled with the dervish's ability to make his full attack while in a dance, this adds up to scores of bonus damage. Against creatures subject to critical hits I would do 130 points of damage on average most rounds. Coupled with a super high AC, he was unstoppable (well except for against elementals and undead).

Nothing was better when my character rolled each of his attacks for a crit against the BBEG and proceeded to kill the BBEG in the first action of the first round (Huzzah for high dex scores and a decent roll on the Init check).

Now if you happen to be willing to give up a few feats and take Mounted Combat and WF: Longsword (Maybe ditch the ranger levels for fighter or take a flaw or two), you can replace 2 scout levels with Champion of Correllon Larethian (RoW, p113) which will give you Elegant Strike, which allows you to add your Dex bonus to your strength bonus to damage. VICIOUS. Too bad I played a human.
 

Thank you all very much for the critique.

Frankthedm: Excellent post. I really appreciate your pointing out the tactics of the enemies my character will face.

Nail: My bad, you're right. I thought the complete right up would suffice.

Dontpunkme: Exactly. But where your build has more feats, mine has more skirmish damage... my TWF thing is more character flavor... cuz I'll be the first elf ranger to wield twin scimitars... uh.. anyway!

My goal with this character is to remain unseen and unnoticed. When the battle is joined, I hope to move swiftly to the most important bad guy on the board, and then put the kabosh on him promptly. After which I will move into a position to offer my teammates a flank or, or continue to move into concealment and resume stealth action. By taking Swift Hunter, ranger and scout levels will stack for purposes of fav. enemy and skirmish damage. Swift Hunter also takes care of that pesky, "immune to crits" for favored enemies. Skirmish will apply to all attacks in a dervish dance, later improved by improved skirmish. That's like, 5d6 per hit at 10th...
I also plan to fight as assymetrically as the Drow. I too hope the DM runs the drow very much unlike "orcs with con penalities". However, I would also they that not every drow is as sophisticated as the main drow characters in Salvatores novels. But whatever.
At and around 10th, he'll be hitting for 6or7d6 +9or11-ish, and he should hit once or twice every round, and score a crit every other round-ish.
By 21st, these three attacks per round will become 16! per round, skirmish damge will be at 6d6 per hit, add 3or4d6 for the weapon and some magic to that, and 2-4 of these are statistically crits (maybe, I'm not at the point of doing the actual stats, just a guess, 15-20 crit range and 16 attacks?). And this lasts 12 rounds, and can be used once per encounter.

So that's the idea. This character utilizes stealth and a flurry of attacks to levy brutal damage against precision targets.
But maybe it's not that brutal? Thoughts?

Thank you for your insights, I really appreciate it.
 

I'm still confused on why you have more levels in the 3/4ths bab class than the full bab class. Ranger/Scout stack for skirmish, so ranger 7/scout 3 and ranger 3/scout 7 have the same skirmish damage, but one has a better bab than the other.
 

I have to take scout to 3rd to get Swift Hunter. Dervish comes in at 9th level, so I have 3 levels to "fill"
Ranger grants: full BAB, Endurance and Animal Companion.
3 more levels of scout grants: bonus feat, evasion and flawless stride. I just liked the latter better.
Scout v. ranger doesn't come up again until 19th

Ranger Grants (19th-21) improved combat style, swift tracker and woodland stride

Scout gets (19th-21) camouflage and a bonus feat...hmmm...(maybe a level of Ranger instead of scout 9? It grants nothing to this character. Ranger 3 snags a BAB and Endurance..)

yeah, the way the BAB lines up, I should go more ranger... but this game will run to 30th, and I prefer the freedom of movement granted to scout and earlier access to hide in plain sight. At 20th, BAB will be +18. I think that BAB is worth the higher scout abilities, I guess.

Dumb?
 


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