Dungeoneer - a Wisdom-based rogue build.

Kzach

Banned
Banned
So, it kinda miffs me that rogues get the short end of the stick when it comes to perception. Given how incredibly important it is and how well it fits with the rogue schtick, it is one of the few hiccups of 4e that I'm upset about.

That's why I've been mulling over a wisdom-based build for a rogue. Same rogue stats and whatnot, just instead of Artful Dodger or Brutal Scoundrel, he has an ability that is wisdom-based and I make up a few new powers that fit the concept.

Problem is, what is the concept?

Since this problem mainly stems from groups expecting rogues to be forward scouts, I figured a 'Dungeoneer' type build would be a good fit. Someone who can get up front and be alert and wary whilst providing good damage potential when a fight gets underway.

Much like the ranger...

Annnyway, I think I've come up with a good Rogue Tactic but coming up with powers and defining the schtick for combat is a little more difficult.

Rogue Tactics

Preternatural Senses
The rogue gains their Wisdom modifier to any defence targeted by a trap, hazard or during a Surprise round.

Any suggestions for powers would be most appreciated. Or even helping me define the combat schtick for the build would be awesome.
 

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Certainly looks doable. You'd need at least enough secondary-WIS powers to ensure that the character never has to take a secondary-CHA power.

An easier way to do this might be to just take a Ranger and call him a Dungeoneer. Stealth, Dungeoneering and Perception are already class skills, and one feat gives you Thievery (and even Sneak Attack as an encounter power if you really need it).

This gets you a decent dungeoneer, but doesn't solve the problem that Rogues generally can't find the things they're supposed to disarm. Yet another approach (easier than a whole new build) might be a new feat:
TRAPSMITH: (required: Rogue, Wis 13) You gain a +2 bonus on Perception and Thievery rolls related to traps.
 

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