D&D 4E Dungeons of Dread Preview 1 - 4e stuff!


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The Hydra makes an interesting poster-child for 4E mechanics. It's a solo monster, and it benefits from being reduced to a bloodied state. What's more, the implementation of both mechanics works fairly well with the mythological concept of the monster.

I wonder, though, what the difference between Tieflings and Cambions are.
 

I like the hydra's ponderous abiilty:

Ponderous: "Can't shift"

I think its a nice little clean ability to help detail a lumbering creature.
 

Darrell said:
Fen Hydra...
I like it. Conceptually, the multi-headed serpent-ish thing instead of a multi-headed dragon-ish thing seems, somehow, more evocative to me. Probably because I can actually see using it. I throw 'snaky' critters at my players with some regularity, but 'dragony' encounters are few and far-between. This one is more of a 'boss snake.' Best of the three.

I think I do like that change -- it better differentiates the hydra from dragons.
 

Hmmm...I like "Ponderous". "Shifting" is an important part of 4e mechanics (see the Elf ability to make a 10 foot shift), so I like that there's variants on it. Interesting.
 

The new hydra reminds me of something...
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TryclydeArt.jpg
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I'm loving everything other than the zombie. Someone said a long time ago that they'd rather there be a "chillborn" template than a "chillborn zombie" and I agree, it just seems like such a specific, non-archetypal, not grounded in anything creature that doesn't really grab me that I'm not sure I want to use it.
 

Zamkaizer said:
The Hydra makes an interesting poster-child for 4E mechanics. It's a solo monster, and it benefits from being reduced to a bloodied state. What's more, the implementation of both mechanics works fairly well with the mythological concept of the monster.

I wonder, though, what the difference between Tieflings and Cambions are.

It looks like wings for starters...me thinks that the cambion is the new half-fiend.
 

Can someone blow those cards up? I can't see them.

I seem to recall that the Chillborn zombies had an aura attack that caused people to go slow or be unable to move as they moved into the area.

I will say that the Chillborn is the one I want to use the most. I imagine a whole group of them surrounding the PCs in a submerged room. Mmm... That would be cool tight.
 
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