log in or register to remove this ad

 

5E Dwimmermount [IC]


log in or register to remove this ad

GreenKarl

First Post
Throwing back their hoods the cloaked figures are revealed to be some sort of tall elvish undead creatures!! With a unified low moan they rush forward. The archer fires two arrows at Shara, striking her once. She feels a cold chill run through her whole body as the arrow pieced her armor. Hunter shot the one nearest Magen but the bolt seemed to do little to the monster. Magen then slashed it with his sword and knocked it off the staircase!!!

Wight.jpg

GM: Yes the Wight’s go first.
[sblock=Rolls & Actions]Wight #1 moves 30ft forward and then takes the Run action to move another 10ft to get up into melee range with Megan
Wright #2 moves 30 to the bottom of the stairs and Readies his action to attack anyone who gets into melee.
Wright #3 moves 30ft to near the stairwell and Readies his action to attack anyone who comes into melee.
Wright #4 moves 30ft to near the stairwell and Readies his action to attack anyone who comes into melee.
Wright #5 moves 20ft closer and fires an arrow at Shara (seems to sense something?), Attack and damage if it hits: 1D20+5 = [19]+5 = 24; 1D8+2 = [7]+2 = 9, hit for 9 damage bringing her down to 24 HP. Multi-Attack Attack and damage if it hits: 1D20+5 = [1]+5 = 6; 1D8+2 = [3]+2 = 5, miss.

Hunter shots Wight #1, hitting it for 7 (resistance) damage bring it down to 41 HP.
Magen shield bashes Wight #1, Athletics check: 1D20+2 = [10]+2 = 12, fails, it falls prone. He still hit it for 5 damage bring it down to 36 HP. Then vs. frightened Wisdom save: 1D20+1 = [18]+1 = 19, made it. I tell you what, you can knock the wight off the stairs OR you can knock it prone and then attack it with advantage if you want. I am kind of assuming you will move forward (you can move before or after you attack) and get to the bottom of the stairs.

Note that the staircase is “open” you can see everyone in the room and everyone can see you. Where Magen is it’s a 10ft drop. Make an Strength (Athletics) DC 10 and you can jump down and take no damage. Every 5ft back its 5 feet higher off the floor and the DC increase by +3. Shara at the top is 30ft off the ground and would need DC 22 to jump all the way to the floor without taking any damage. If you go to the bottom its’ no drop so could just step off. You can’t move too far though without drawing OA.

It is now Corwin’s, Lucious’s and Shara’s turn.[/sblock]
[sblock=Wight]Medium Undead, Neutral Evil
Armor Class 14 (studded leather armor)
Hit Points 48 (5d8+15)
Speed 30ft
STR 15 (+2), DEX 14 (+2), CON 16 (+3), INT 10 (+0), WIS 13 (+1) CHA 15 (+2)
Saving Throws Str +5, Cha +5
Skills Perception +4
Senses passive Perception 14, Darkvision 60ft
Languages Common, Elf
Immunities Poison, Necrotic
Immunities to Conditions Exhaustion, Poisoned
Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered.
Sunlight Sensitivity: While in sunlight, the wight has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack: The wight makes two Longsword attacks or two Longbow attacks. It can use its Life Drain in place of one Longsword Attack.
Life Drain: the Wight has a chance of draining the life force from their target’s body with an unarmed attack - Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1d6 + 2 necrotic damage. After a successful attack by the Wight, the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this Attack rises 24 hours later as a Zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
ACTIONS
Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 2 slashing damage, or 1d10 + 2 slashing damage if used with two hands.
Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 1d8 + 2 piercing damage.
[/sblock]

[sblock=Conditions]Corwin 27/27
Hunter 28/28
Lucious – sorry I can’t view Goggle Docs at work. What is Lucious’s HP and AC please :D
Magen 36/36
Shara 24/33

Wright #1 HP 36/48
Wright #1 HP 48/48
Wright #1 HP 48/48
Wright #1 HP 48/48
Wright #1 HP 48/48[/sblock]


[sblock=Updated Map]Map.Cham.jpg
[/sblock]
 
Last edited:



Thateous

Explorer
Lucious leaps into the air and attempts to cleave the undead in two.
OOC: Move to k16. Attacks count as magic for purposes of DR, if relevant.
Atk: 2#1d20+5 21 12
Dmg: 1d10+3 6
Atk2: 2#1d20+5 16 9
Dmg2: 1d4+3 5
 
Last edited:

SunGold

First Post
Shara's breath catches as the arrow strikes. She looks down at it and shivers from both the cold and the pain, and for a brief moment fear creeps in with the cold. But her gaze drifts to the golden sun of Pelor on the back of her hand, and her resolve returns.

She utters a quiet prayer, a plea for protection, knowing how angry with her these creatures would soon be. The arrow's chill fades away with her fear, and she advances toward the enemy.

OOC: Move: L15
Action: Casting Protection from Evil and Good on self. All undead have disadvantage on attacks against Shara. Requires concentration.
[sblock='the sun on the back of her hand']
In keeping with Shara's aesthetic, I think of her as wearing her holy symbol on something like this.
holysymbol.jpg[/sblock]

[sblock=Mini stats]HP: 24/33
AC: 17

Spell slots: 1st: 3/4, 2nd: 2/2

Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing

Channel Divinity: 1/1
Warding Flare: 3/3

Inspiration: 3

HD: 3/3 (d8)[/sblock]
 
Last edited:

SunGold

First Post
OOC: @GreenKarl I just edited my move to L15. You were offline when I clicked edit but were online seconds later when I posted, so @ing you in case you loaded the page before my edit.
 


SunGold

First Post
OOC: I think everyone has already gone?

Hunter and Magen posted their actions with their init, so you resolved their turns after the monsters'. Only Corwin, Lucious, and Shara had actions to post, to finish out the PCs' turn. Now it's back to monsters. Unless I'm much mistaken, which is certainly a possibility. :)
 

GreenKarl

First Post
Magen moved to the bottom of the stairs as Corwin lept down and stab the wight on the floor. It hiss in pain as Lucious lept down next to him and slashed it twice with his magical blade!!! The wight look at him with hate in its undead eyes as Shara called on her holy power and moved down to the stairs behind Magen.

The prone wight stood quickly and slashed at Lucious with its sword and its clawed hand, catching the warlock with the icy touch of its clawed hand! Megan was assaulted by two of the wights but only one managed to get past the knight’s defenses, also with the icy death like touch of its claws! The last one with a sword raced around and slashed at Corwin causing the rogue a wound. The archer continued firing at Shara and despite her divine protection one arrow glanced off her shoulder guard that would leave a deep bruise…

GM: Finishing Round 1, [sblock=Rolls & Actions]Going to assume that Magen moves down to the bottom of the stairs.
Corwin moved an hit wight #1 for 7 damage bring it down to 29 HP.
Lucious moved and hit wight #1 (it is not resistant vs. his attacks so) doing 11 damage and bring it down to 18 HP.
Shara casts her spell and moves down behind Magen.

Wight #1 stands (½ move) and attacks Lucious twice (once with the Longsword, once unarmed with Life Drain Attack and damage (sword first, then unarmed): 1D20+5 = [5]+5 = 10; 1D8+2 = [1]+2 = 3; 1D20+5 = [20]+5 = 25; 1D6+2 = [2]+2 = 4, missed with the sword, crit with its claw attack so +crit damage: 1D6 = [3] = 3 so 7 total damage. Lucian needs to make a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.
Wight #2 attacks Megan in the same fashion Attack and damage (sword first, then unarmed): 1D20+5 = [3]+5 = 8; 1D8+2 = [5]+2 = 7; 1D20+5 = [17]+5 = 22; 1D6+2 = [3]+2 = 5, missed with the sword, hit with its claw dealing 5 damage (bringing Megan down to 31HP). Magen needs to make a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage.
Wight #3 attacks Megan Attack and damage (sword first, then unarmed): 1D20+5 = [3]+5 = 8; 1D8+2 = [2]+2 = 4; 1D20+5 = [7]+5 = 12; 1D6+2 = [5]+2 = 7, missed both times!!!
Wight #4 moves to J14 and attacks Corwin the same way Attack and damage (sword first, then unarmed): 1D20+5 = [20]+5 = 25; 1D8+2 = [8]+2 = 10; 1D20+5 = [8]+5 = 13; 1D6+2 = [6]+2 = 8, crits with the sword, missed with the unarmed attack. So + crit damage: 1D8 = [1] = 1, 11 damage total, bringing Corwin down to 16 HP.
Wight #5 fires two arrows at Shara (at disadvantage) attack (disadvantage), damage if he hits: 2D20.LOW(1)+5 = [19, 16]+5 = 21; 1D8+2 = [7]+2 = 9; 2D20.LOW(1)+5 = [5, 8]+5 = 10; 1D8+2 = [2]+2 = 4, wow still hit for 9 damage bringing Shara down to 15 HP.


Heroes Actions & rolls[/sblock]
[sblock=Conditions]Corwin 16/27
Hunter 28/28
Lucious (-7 HP)
Magen 31/36
Shara 15/33

Wight #1 HP 18/48
Wight #1 HP 48/48
Wight #1 HP 48/48
Wight #1 HP 48/48
Wight #1 HP 48/48[/sblock]


[sblock=Updated Map]Map.Cham.jpg
[/sblock]
 

TallIan

Explorer
Magen Brigward, Fighter 3

One of the wights managed to grasp Magen's arm, something that should not have been painful, but the chill Magen felt was worse than anything he'd every experienced. He recovered quickly though and knocked the creature to the ground with his shield, following up with two quick attacks before the monster could recover. The way his sword glanced off the thing was worrying though. "My sword seems to have little effect on these things!" he yelled to his companions.

OOC: I didn't realise the staircase was open, so GreanKarl's interpretations of my intent for Magen is spot on, I just didn't want to get hemmed in with over half the party being unable to fight. I rolled for the advantage from knocking the wight prone, but it failed.



[SBLOCK=Actions and rolls]
Con save vs Life Drain: 1D20+4 = [2]+4 = 6
Fail

Shield Bash attack vs Wight #2 save: 1D20+5 = [1]+5 = 6
1D20+2 = [1]+2 = 3
LOL!! Knocks the wight prone

Longsword attack and damage vs Wight #2: 1D20+5 = [17]+5 = 22
1D10+3 = [1]+3 = 4
Hits (forgot to include advantage in this but it hasn't helped)

Action Surge attack and damage: 2D20.HIGH(1)+5 = [8, 16]+5 = 21
1D10+3 = [7]+3 = 10


[/SBLOCK]


[SBLOCK=Mini Stats]
Magen Brigward
Passive Perception: 11
AC: 17 (19 with shield)
Initiative: +0
HP: 31/31 (36) (HD: 3/3d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics
Manoeuvre Save DC: 13

Second Wind: 1/1
Action Surge: 0/1
Superiority Dice(d8): 3/4
Inspiration: 2
Healing Potion: 1
Bolts: 36[/SBLOCK]
 

eayres33

Explorer
Hunter Brightwood

Hunter watch as the Wight seems to walk through his bolt and Magen’s sword and then slings his crossbow over his shoulder and reaches out with his hand unleashing a bolt of fire towards a wight as he moves down the stairs.

OOC:
Hunter moves to L16 and throws a bolt of fire at the Wight in space K13, but misses.
FB attack: 1D20+4 = [7]+4 = 11

[sblock=Stats]
HP 28/28
AC 15
Spell Slots 1st: 4/4, 2nd: 2/2
Bardic Inspiration 3, 1d6
Bard Spells
C: Vicious Mockery, Mage Hand, 1st Dissonant Whispers, Faerie Fire, Healing Word, Silent Image, Tasha’s Hideious Laughter
Wizard Spells,
C: Firebolt, mending, message, 1st Alarm (R), Detect Magic (R), Find Familiar (R), Comprehend Languages (R), Shield, Magic Missle.)
Weasel Familiar AC 13 HP 1 SPD 30 [/sblock]
 

Thateous

Explorer
Lucious swings at an advancing wight and then switches his attention to the now upright wight. These monsters were clearly made out of tougher stuff, which made Lucious smile. "Today is a good day to die." he says bringing his halberd down and around at the wight.
OOC: AC:16 HP:28/35
OOA: 1d20+5 25
OOA dmg: 2d10+3 5
OOA GWM Reroll: 2d10+3 21
Atk 1: 1d20+5 21
Dmg 1: 1d10+3 4
Dmg 1 GWM reroll: 1d10+3 11
Atk 2: 1d20+5 21
Dmg 2: 1d10+3 13
 
Last edited:

Charwoman Gene

Adventurer
Corwin decides to switch tactics and try magic. He fends off the wights and backs up from melee, then makes arcane motions and flicks small drop of water which turns into a shard of ice. It flies at one of the wights and explodes on bouncing off its armor, freezing the wight and the two behind it,

OOC: Bonus: Disengage
Move: to I16
Action: Ice Knife Ice Knife on Wight J14: 1D20+5 = [8]+5 = 13
1D10 = [8] = 8
Ice Knife Saves DC 13 J14: 1D20+2 = [9]+2 = 11
2D6 = [2, 2] = 4
Ice Knife Saves DC 13 k13,k15: 1D20+2 = [8]+2 = 10
1D20+2 = [9]+2 = 11
J14,k13,k15 take 4 damage.
[sblock=Mini Stats]AC: 15 Init: +3
HP: 16 / 27 Hit Dice: 3 / 3 [1d8+1]
Spell Slots: 1 LR (2)
[/sblock]
 

SunGold

First Post
OOC: I'm going to wait for [MENTION=6814006]Thateous[/MENTION] to post his rolls before I act. k15 is down to 14 hp after Corwin's attack, and if Lucious finishes it off, I can get down there with enough movement to throw a Burning Hands at the remaining 3 melee wights.
 

Thateous

Explorer
OOC: I'm going to wait for [MENTION=6814006]Thateous[/MENTION] to post his rolls before I act. k15 is down to 14 hp after Corwin's attack, and if Lucious finishes it off, I can get down there with enough movement to throw a Burning Hands at the remaining 3 melee wights.

OOC: It was an OA for one of the wights coming into my reach.
 

SunGold

First Post
The second arrow hurts, but doesn't rattle Shara like the first. She steps over the railing and drops the few feet to the floor, landing over the wight Lucious had just cleaved apart.

She moves near the furthest sword-bearing wight and braces herself, thumbs together and fingers outspread. "You may want to back up!" she yells to Magen, and then sends sunfire blazing forth from her fingertips.

OOC: Concentration check: DC 10 concentration check: 1D20+3 = [12]+3 = 15

Protection from Evil and Good remains active. All undead have disadvantage on attacks against her.

Move: I14
Action: Burning Hands on 3 melee wights. DC 13 dex save or take 10 damage, half on successful save.

Burning Hands: 3D6 = [1, 5, 4] = 10


[sblock=Mini stats]HP: 15/33
AC: 17

Spell slots: 1st: 2/4, 2nd: 2/2

Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing

Channel Divinity: 1/1
Warding Flare: 3/3

Inspiration: 3

HD: 3/3 (d8)[/sblock]
 
Last edited:

GreenKarl

First Post
Magen clumsily knocked one of the wights over and struck it twice with his sword. It hissed in angry but was not too hurt by the knight’s blows. Hunter moved down the stairs and blasted at another wight but missed! Lucious dealt a great blow to the wight foolish enough to come into the reach of his gleave and then cut into the one he had already hurt. Corwin deftly moved back and shot an icy bolt of energy at one that exploded and killed the one Lucious had been attacking and wounded two others. They all hissed at the rogue while remaining where they were. Shara step over to stand beside Magen and a gout of fire washed over the three wights. They seem to avoid most of the heat and continued to hiss in anger…

The wights moved a bit as they assaulted the heroes, two attack Magen, one Shara and one shooting arrows at Corwin, but the fate were kind and none of the attacks found there mark and the group was unscaved… for now!

GM: [sblock=Rolls & Actions]Sorry I missed Shara’s actions at the end.
Magen knocked Wight #2 prone and hit it twice for 2 and 5 damage (bring it down to 41 HP).
Hunter moved and cast a spell at a Wight but missed.
Lucious crit Wight #4 as it moved up towards him for 21 damage (bring it down to 27 HP) he then hit Wight 1 for 11 damage (bring it down to 7 HP). With your minimum damage with the pole-arm mastery and Corwin attack…
Corwin disingates and casts his spell. He missed but the shards damage Wight 1, 2 and 3 (killing Wight 1). The other two take 4 points of damage (bring them down to 37 and 44 HP)
Shara moves to i14 and casts her spell. Dex saves for Wight 2 & 3 (I don’t think you can get 4 also), Dex saves: 1D20+2 = [19]+2 = 21;1D20+2 = [17]+2 = 19, both made it suffering 5 damage (bring them down to 32 and 39 HP). The last one also made it bring it down to 22 HP.

Wight #1 - dead
Wight #2 – stands (½ Move) and attack Magen twice (one sword, one unarmed); Attack and damage if it hits: 1D20+5 = [4]+5 = 9; 1D8+2 = [4]+2 = 6; 1D20+5 = [8]+5 = 13; 1D6+2 = [3]+2 = 5, miss.
Wight #3 – attacks Magen twice (one sword, one unarmed); Attack and damage if it hits: 1D20+5 = [2]+5 = 7; 1D8+2 = [5]+2 = 7; 1D20+5 = [9]+5 = 14; 1D6+2 = [1]+2 = 3, miss.
Wight #4 – attacks Shara (at disadvantage) twice (one sword, one unarmed); Attack and damage if it hits: 1D20+5 = [2]+5 = 7; 1D8+2 = [5]+2 = 7; 1D20+5 = [9]+5 = 14; 1D6+2 = [1]+2 = 3, missed.
Wight #5 moves to h4 to get half cover (+2 AC) from the ruined stone and fires two arrows at Corwin, Attack and damage if it hits: 1D20+5 = [7]+5 = 12; 1D8+2 = [7]+2 = 9; 1D20+5 = [4]+5 = 9; 1D8+2 = [1]+2 = 3, missed. WOW every attack this round missed… oh boy. Coyote sure loves someone and it an’t me :D

Heroes Actions & rolls[/sblock]
[sblock=Conditions]Corwin 16/27
Hunter 28/28
Lucious 28/35
Magen 31/36
Shara 15/33

Wight #1 HP 0/48 dead
Wight #2 HP 32/48
Wight #3 HP 39/48
Wight #4 HP 22/48
Wight #5 HP 48/48[/sblock]


[sblock=Updated Map]Map.Cham.jpg[/sblock]
 
Last edited:

SunGold

First Post
OOC: Magen's in L14. I wanted i14. (Guess I should have used lowercase to make that more clear - sorry.)

Should be able to get all 3 from i14?
 


Halloween Horror For 5E

Advertisement2

Advertisement4

Top