Corwin inflicted a good wound on the wight harassing Shara and was able to move past it while Shara burned the three undead again. Magen was able to knocked one down but missed his follow-up against it, when Hunter blasted the wight on Shara killing it!!! Lucious moved up and cut and slammed his polearm into the prone wight but it was still alive!
That wight stood quick and slashed the warlock with both its sword and its undead claws! Lucious felt the cold touch of the undead as his Magen when the other creature caught his shoulder with it’s icy undead attack! The last one shot two arrows at Corwin, one cutting a nasty red line along his thigh.
[sblock=Rolls & Actions]Corwin hit Wight #4 for 9 damage (bring it down to 13 HP)
Shara casts burning hands, Dex save: 1D20+2 = +2 = 13; 1D20+2 = +2 = 11; 1D20+2 = +2 = 8, #2 makes it so it suffers 4 damage (bring it down to 28 HP) and #3 and 4 failed each taking 9 (bring them down to 30 and 4 respectively).
Magen knocked Wight #2 prone but missed it.
Hunter hits wight #4 and kills it. He heals Shara 7 (bring her up to 22 HP)
Lucious attacks Wight #2 and deals 17 damage (is the whole pole magical? Even the shaft? I wonder if it should be ½ damage but not worrying to much right now; bring it down to 15 HP)
Shara's surprised to feel the pain from the arrows dull, but understanding dawns as she hear's Hunter's voice. The wight in front of her falls to his attack, and she nods to him in appreciation before hurrying after Corwin.
She says a quick incantation to heal Corwin's wounds as she runs after him, and then positions herself between him and the longbow-bearing wight. "Pelor's wrath upon you all!" she calls out as she locks eyes with the archer, and for an instant the room is awash in bright light.
[sblock=Actions and rolls] Protection from Evil and Good remains active. All undead have disadvantage on attacks against her.
Move: J8 (From the map it looks like she should take an OA, but she shouldn't. You've got her on the J column, when she ended her last move on i. And I'm now confusing things further by *actually* moving into the J column - sorry! We need columns whose letters are harder to mistake for each other )
Action: Channel Divinity - Radiance of the Dawn. All 3 wights need to make a DC 13 constitution save or take 10 radiant damage, or half on successful save. (The archer doesn't benefit from his half cover.)
Another deathly cold grip reaches for Magen hurting him, but not to the bone like before. Magen shakes it off and focuses his attention on the other wight for now. With a shout of encouragement from Hunter Magen strikes at the wight with his shield, pushing it over. His sword follows quickly and he just manages to land a blow that barely seems to scratch the thing.
[SBLOCK=Actions and rolls]
Action: Attack wight 2 or if it's dead, wight 3 using precision strike.
Bonus: Shield bash Wight 2or if it's dead, wight 3
Move: None CON save [1d20+4] = 9+4 = 13 Wow close