Excellent; I'll start filling in the character sheet!
Code:
[Name]: Lv1 Neutral Fay
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Abilities Stats Skills
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Str 13 (+1) HP 4/4 Ath 1 Med 2
Dex 13 (+1) AT +1 Cra 1 Out 1
Vit 12 (±0) DF 14 Civ 1 Per 1
Int 9 (±0) RS 7 Dip 3 Pil 1
Wis 12 (±0) MV 120' Ent 1 Ste 1
Cha 15 (+1) AP 0/10 Kno 2 Tra 1
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Special: Infravision 60', Diplomacy +1, Glamer, Arcane Spells (CL1, SP -1)
Spell Book Lv1: Hold Portal, Read Magic, Shield
Memorized Spells Lv1: [.]
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Equipment: Leather Armor, Staff, Sling, 30 Bullets, Spell Book, 10 gil.
Encumbrance: 30 lbs - unencumbered (EL 65 lbs - ML 185 lbs)
A quick explication of the character sheet. The top block gives (obviously) the six ability scores on the left and the twelves skills on the right. Sandwiched in between are the combat stats: Hit Points, base Attack, Defense (13 for leather armor, +1 for Dex), Resistance, Movement per turn (one-third this figure is movement per combat round), and Achievement Points.
A fay has three racial abilities (Infravision; a bonus Diplomacy rank; and Glamer, which magically allows a fay to appear as either a beautiful elf or an elderly human if so desired) and casts spells as a mage of equal level. Hence "CL 1, SP -1" -- your Caster Level is 1st, and your Spell Penetration (the inverse of your +1 Charisma bonus) forces foes to Resist your spells at -1. You have one 1st level spell slot for memorizing a spell, prior to the start of the adventure.
The equipment is a typical array for a wizardly type character; if you'd like to own different stuff, just ask, and I'll swap it out. (At the moment, you're carrying 30 lbs. of gear in total. The figures marked EL and ML are respectively your Encumbrance Limit and your Maximum Load.)