SGTScott said:My question is, why another setting? Why not work on Greyhawk or FR, the two greatest worlds next to Neo-Orion (my campaign world)?
Nope (not that there's any reason you should know that from what you've seen). The whole idea with the use of arcane magic in Eberron is to take existing spells, magic items, and things like golems, and to consider how those might be incorporated into society over the course of centuries. Yes,there are continual flame streetlights -- it's a very useful low level spell with a permanent duation. But there aren't magical toilets, magical computers, or magical phones. Economics are still taken into consideration. Yes, you could make a magical telephone network using sending, but you're dealing with a high-level spell and a magic item that costs tens of thousands of GP and a lot of XP. And as noted in the previous message, most NPCs use NPC classes. Most magical work is done by adepts or the new magewright class; even a low-level wizard is remarkable due to the range of spells she can cast and her early access to the upper level spells (in comparison to NPCs).Felon said:Feh.Sounds like they're just taking the path of least resistance, providing magical analogues to technological devices, i.e. continual flame streetlights and lightning rail subways. Basically like playing cyberpunk with magic. Spellpunk.
Joshua Dyal said:See, I fail to see what's generic about the setting -- it looks unlike anything produced by TSR, Wizards of the Coast, or anyone else that's made any product remotely like D&D before. This is probably the only product from WotC that I'm for sure going to buy this year.
Joshua Dyal said:I'm also for sure going to buy the two Iron Kingdoms setting books -- assuming they actually do come out this year...![]()
Hellcow said:Nope (not that there's any reason you should know that from what you've seen). The whole idea with the use of arcane magic in Eberron is to take existing spells, magic items, and things like golems, and to consider how those might be incorporated into society over the course of centuries. Yes,there are continual flame streetlights -- it's a very useful low level spell with a permanent duation. But there aren't magical toilets, magical computers, or magical phones. Economics are still taken into consideration. Yes, you could make a magical telephone network using sending, but you're dealing with a high-level spell and a magic item that costs tens of thousands of GP and a lot of XP. And as noted in the previous message, most NPCs use NPC classes. Most magical work is done by adepts or the new magewright class; even a low-level wizard is remarkable due to the range of spells she can cast and her early access to the upper level spells (in comparison to NPCs).
Looking back to the question of high magic to low magic, low-powered arcane spells (or psionics, depending on culture) are more common in advanced and prosperous societies than in many settings. But high-level magic is considerably rarer than it is in, say, Forgotten Realms. As mentioned in the current WotC site article, the highest level NPC cleric in the world is 16th level and can't even cast true resurrection.
One thing I've said on other boards: the information provided so far does not in any way provide a complete picture of the world. There are some very critical elements that WotC is keeping in reserve, I assume so that each update is more interesting than the one before. It's not going to be a world for everyone, there's no question about that, and if you hate absolutely everything you've seen, it probaly won't be for you. But if you're still lukewarm or on the fence, keep an eye on things to come -- there are more surprises in store.
-Keith Baker

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.