Jürgen Hubert
First Post
Not corny. And restricting "fantasy" to "pseudo-medieval fantasy" seems rather limiting IMO.
rounser said:Eh? It brags about how it turns magic into industry (like that's a good thing or something).![]()
WarlockLord said:How did Eberron become a major D&D setting? It doesn't seem like fantasy at all. I mean, it hasrobotswarforged andairplanesairships. It seems like somebody was trying to make "science fictasy"
Psion said:Well, I don't play it or "love it", but I certainly don't think it's "corny."
Maggan said:Nah, Eberron is cool. And robots and airships has been part of D&D since the early days, so I fail to see why Eberron using warforged and flying ships would invalidate it as a D&D setting.
Hmmmm ... I remember playing Earthshaker, an adventure for the D&D Companion Set, which featured a steamdriven giant robot manned by gnomes ... And it was fun and fantasy to me.
Got into an ongoing argument about this very topic, recently, here:Well, why is it automatically supposed to be a bad thing, then?
rounser said:Got into an ongoing argument about this very topic, recently, here:
http://www.enworld.org/showthread.php?t=166229&page=6
rounser said:Exploring the logical consequences of magic on society is like exploring the consequences of physics on a dragon; the fantasy comes crashing to the ground, and the magic loses it's magic. Geeks love to analyse systems, but exploring the "logical consequences" of fantasy is like overanalysing romance; by analysing it and tying up it's loose threads, you kill it stone dead.
It boggles my mind that you think pinning down fantasy as a quantifiable cause-and-effect thing (i.e. a science) is going to improve sensawunda, instead of inevitably grinding it to dust.![]()
Which isn't what I'm arguing, so I'm quite in agreement with you there.No definition of "fantasy" I am aware of states that fantasy must not be internally self-consistent.
There is a huge conspiracy built into the rules - the DM challenges the party with encounters that they can handle at that level. There's probably half a dozen more that relate back to D&D being a game, as well.This is especially important when you deal with players, who are a crafty and devious lot and will quickly spot any inconsistencies and either (a) suspect some huge conspiracy where there is none or
When the PCs are level 18, they're in an excellent position to hang a good deal of the NPC world out to dry, if they wanted to. Explain to me why most parties don't do that - I suspect it's an unspoken agreement with the DM not to ruin the game....there's only so far alignment can guarantee good behaviour (e.g. a neutral good merchant might still rip you off).(b) come up with their own "get rich quick" scheme that exploits these inconsistencies.
The Shaman said:I disagree - one of the constraints from the initial search was that the setting needed to be playable using the core rules, which means there had to be elves and dwarves and orcs, fire-and-forget magic, divine magic and its dedicated practitioners, paladins and monks, and so on.
Kunimatyu said:I take it you're not terribly familiar with the 'pulp' literature of the early 1900s?