rounser said:
Well duh, third level PCs attempting to assassinate the King of the Realm are probably going to have a hard time of it. But then, he's usually not the adventure at that level, is he?
Says who?
rounser said:
What I mean is stuff like the adventure paths from WOTC and Paizo not throwing CR 20 monsters at first level PCs, and spending a lot of painstaking time making challenges which challenge but don't overwhelm the PCs or constantly allow them walkover. You can't seriously be arguing that such metagaming doesn't exist, and isn't built into the game, can you? Am I imagining all that EL and CR stuff? Bueller?
If this problem exists in a published module, it is merely because they are required to hand-hold DM's everywhere. WotC included a difficult encounter in one the published adventures, a roper, IIRC, in the "Forge of Fury", and copped a lot of flack about it. So no wonder they stear clear of that now. What the game assumes in general, and what a published module assumes are two completely different things.
CR20 monsters exist in the campaign world, even when the adventurers are 1st level. The adventurers make what they will of it. A published module, can't spend the time or space to add in the extra detail you would hope to find in a campaign. If you only play published modules, then you will end up with a very strange environment indeed, and, in the end, find yourself standing in the "Epic" City of Union. Which by most accounts I have read, is not what people want.
rounser said:
Sounds like handwaving. 18th level PC rogue can sure rob a lot of 1st and 2nd level NPCs before anyone even notices something is very wrong, for instance. But then, they're not likely to be "the adventure" at that level, just like killing the King of the Realm is unlikely to be an intended course of action to succeed at for the 3rd level PCs described above.
But how many coppers can a rogue of that level accumulate from low level NPC's in a day? But I suppose they all walk around town with their level stated on their foreheads as well. It is up to the Player to find adventuresome, heroic things to do. If stealing buttons from the poverty stricken is what he wants, fine. But while he is doing that, the others will be enjoying a different adventure. Facing a variety of challenges, some beyond their capabilities, and others below. The King, can be third level aristocrat, 10 years old. Being a king does not require you be a high level individual, merely that you have the obediance of powerful supporters.
Killing the king can just as easily be an adventure for a low level party, as for a high level party. So could stopping a goblin/orc/lizardman invasion.
rounser said:
Must be a lot of poor good alignment merchants in your campaign, then.
Nope, not at all. There is such a thing as fair trade. You may have heard of it. To do otherwise is stealing, and not a good act. There is a very big difference between "making a profit" and "ripping someone off". At least, where I come from.