hbarsquared
Quantum Chronomancer
I love Eberron. I'm not a fan of Forgotten Realms, but I am a fan of generic fantasy and FR still fills that category. But I love Eberron.
The strength I see of "not advancing the timeline" is the freedom of GMs TO advance the timeline. If I, as a DM, want to have a campaign take place in 1,034YK, I can, without needing to reference the 998YK base setting and the 1,005YK and 1,25YK "updates.". This is one if the reasons I don't desire Eberron to be "updated" or the timeline to be koved forward.
I don't need an Eberron setting book - the lore from 3e books and Baker's website or more than enough for inspiration!
I love (some of) the novels. Wish there were more. Dresden Files is the closest thing to Eberron fiction, and now I have to wait for Peace Talks...
What I would like to see are balanced 5e interpretations of what makes Eberron unique. I'll repeat them here: Dragonmarks. Warforged, Kalashter, Shifters. Artificers. Quori, Daelkyr. Not a lot, but enough.
I want a full-fledged 256-ish adventure/campaign set in Eberron.. That's my ideal. I don't need a rehash of the nations, of the history, of the races, of the Houses, of the conflicts, of the Prophecy... I'd love to see a full-blown adventure that embraces pulp and noir and steampunk and ambiguity and technology and magic and mystery and chase. With an appendix of 48 pages tjat hits all the mechanical needa of Eberron fans.
That's my hope.
The strength I see of "not advancing the timeline" is the freedom of GMs TO advance the timeline. If I, as a DM, want to have a campaign take place in 1,034YK, I can, without needing to reference the 998YK base setting and the 1,005YK and 1,25YK "updates.". This is one if the reasons I don't desire Eberron to be "updated" or the timeline to be koved forward.
I don't need an Eberron setting book - the lore from 3e books and Baker's website or more than enough for inspiration!
I love (some of) the novels. Wish there were more. Dresden Files is the closest thing to Eberron fiction, and now I have to wait for Peace Talks...
What I would like to see are balanced 5e interpretations of what makes Eberron unique. I'll repeat them here: Dragonmarks. Warforged, Kalashter, Shifters. Artificers. Quori, Daelkyr. Not a lot, but enough.
I want a full-fledged 256-ish adventure/campaign set in Eberron.. That's my ideal. I don't need a rehash of the nations, of the history, of the races, of the Houses, of the conflicts, of the Prophecy... I'd love to see a full-blown adventure that embraces pulp and noir and steampunk and ambiguity and technology and magic and mystery and chase. With an appendix of 48 pages tjat hits all the mechanical needa of Eberron fans.
That's my hope.