delericho
Legend
The difference is that the Potterverse has S.P.E.W. and Hermione Granger as part of the actual story presented...
In the context of the Harry potter universe, Hermione is one of the PCs.
The difference is that the Potterverse has S.P.E.W. and Hermione Granger as part of the actual story presented...
That's exactly the heart of my point; It can be an awesome theme for stories, and it is right there, ready to be utilized... and yet I know of no NPC organization(s) in the setting which dedicate themselves to liberation of these enslaved sentient creatures, pursuit of a different method to power ships, or anything to do with the topic - and that means that unless I have the setting respond to PCs taking the time to think "Hey... wait, isn't this slavery?" with anything other than immediate and complete "Nah, it's cool." or "Yeah, and it would be totally weird if you weren't on board with that." then I am diverging from the setting in a pretty major way, and if I am going to diverge from a setting in a major way, I'd rather just use a different setting I'm not diverging from so significantly (just like how I'd rather play 5th edition with next to zero house-rules, or play 2nd edition with next to zero house-rules, rather than take one and make major changes to make it more like the other).
I dislike that the setting misses such a major and obvious opportunity for those cool stories to actually be part of the setting rather than something I bolted on.
That's probably where I differ in my interpretation. Hermione isn't part of the setting, per se, she's an example of what a protagonist in a story SHOULD be doing. She's noticing and taking action against something she's recognized as a moral failing within her world. Noticing and taking action against the bound elementals of Zilargo is something that should be a PC driven action, that's why these moral conundrums are placed in the setting in the first place. Having a NPC faction in place for the PC to attach themselves to would just dilute the PC's possible protagonism, in my opinion.In the setting, use of airships powered by bound elementals is fairly ubiquitous, much like house-elves in the Potterverse. There is an analogue.
The difference is that the Potterverse has S.P.E.W. and Hermione Granger as part of the actual story presented, rather than the actual story presented being that no one of note openly thinks that house-elves should be treated differently and S.P.E.W. being introduced to the story by way of fan-fiction only.
No, in the context of comparing RPGs and novels there are numerous reasons why the comparison always breaks down.In the context of the Harry potter universe, Hermione is one of the PCs.
I get the thought behind the statement that there is no canon (the double n is for artillery) but what you choose to be canon, as empowerment to tell the stories one wants to tell is helpful to some folks (and assumed by everyone else) - but that doesn't change that there is what is in the book, and what I have added at my own table because it's not in the book.But there is no diverging from the setting in Eberron, per Keith Baker's definittion there is no cannon in Eberron, but what you choose to be cannon. Maybe de devs didn't see this possibility when developping, but for you to create an anti elemental slavery organization is not diverging from setting in my opinion.
If that line of reasoning is applied consistently to characters found labelled as NPCs in RPG setting products, there would be no characters labelled as NPCs outside of "this farmer farms, that's all he cares about" sorts.That's probably where I differ in my interpretation. Hermione isn't part of the setting, per se, she's an example of what a protagonist in a story SHOULD be doing. She's noticing and taking action against something she's recognized as a moral failing within her world.
The setting does not present this detail as a moral conundrum.Noticing and taking action against the bound elementals of Zilargo is something that should be a PC driven action, that's why these moral conundrums are placed in the setting in the first place. Having a NPC faction in place for the PC to attach themselves to would just dilute the PC's possible protagonism, in my opinion.
Neither.Wait, are you saying PCs aren't a part of a setting because their actions aren't mapped out yet, or that NPCs only matter when they are being "PCs"?
I get the thought behind the statement that there is no canon (the double n is for artillery) but what you choose to be canon, as empowerment to tell the stories one wants to tell is helpful to some folks (and assumed by everyone else) - but that doesn't change that there is what is in the book, and what I have added at my own table because it's not in the book.
I think an even bigger, probably more fundamental, divergence here is in the last sentence. Keith Baker has been pretty explicit in his statements that PCs are supposed to be the ones to create the cool stories. In general, there's a dearth of NPC factions that can ally with the PCs in order to accomplish their goals, or that are, in general, actively working to oppose the setting's big bads. Eberron's general design expectation is that the setting does NOT exist in some sort of stasis; if an NPC starts a world-destroying plot, there's no good guy group opposing them to stop it, and only the PCs can stop it form happening.That's exactly the heart of my point; It can be an awesome theme for stories, and it is right there, ready to be utilized... and yet I know of no NPC organization(s) in the setting which dedicate themselves to liberation of these enslaved sentient creatures, pursuit of a different method to power ships, or anything to do with the topic - and that means that unless I have the setting respond to PCs taking the time to think "Hey... wait, isn't this slavery?" with anything other than immediate and complete "Nah, it's cool." or "Yeah, and it would be totally weird if you weren't on board with that." then I am diverging from the setting in a pretty major way, and if I am going to diverge from a setting in a major way, I'd rather just use a different setting I'm not diverging from so significantly (just like how I'd rather play 5th edition with next to zero house-rules, or play 2nd edition with next to zero house-rules, rather than take one and make major changes to make it more like the other).
I dislike that the setting misses such a major and obvious opportunity for those cool stories to actually be part of the setting rather than something I bolted on.