D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 
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Remathilis

Legend
A little difficult to reconcile all of those, the way the have tried with other Classes.

Difficult, yes. But doable. There was some crossover between the various incarnations: use of points rather than slots or other methods of resource tracking; an emphasis on "castery" roles, abilities that were good for buffing, divination, movement, and some attacking, and kinda a new-age/pseudoscience elements. The biggest change has been slowly changing it from a free-for-all system to something of a spell point system with levels and stuff. There isn't as much consistency as say, the wizard (which has maintained consistencies like Intelligence requirements and weapon/armor selection) but there is some universal elements in each version.
 


Parmandur

Book-Friend
Difficult, yes. But doable. There was some crossover between the various incarnations: use of points rather than slots or other methods of resource tracking; an emphasis on "castery" roles, abilities that were good for buffing, divination, movement, and some attacking, and kinda a new-age/pseudoscience elements. The biggest change has been slowly changing it from a free-for-all system to something of a spell point system with levels and stuff. There isn't as much consistency as say, the wizard (which has maintained consistencies like Intelligence requirements and weapon/armor selection) but there is some universal elements in each version.

Right, and I'd say they are trying to do that work.
 



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