D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 
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Aldarc

Legend
I think the archeology theme is more FRs turf.
Archaeology is part of "FRs turf"? Hardly. FR dabbles in it. Eberron swims in it.

It's one of the things the Harper's do.
One of the things they do? Cute. It's what Sharn's Morgrave University specializes in.

The "Archaeologist" background is in (Forgotten Realms set) Tomb of Annihilation.
In a book that was published before either Wayfarer's Guide or the Eberron book? You don't say? I guess that background completely invalidates archaeology being a greater presence in Eberron and proves that it is part of "FRs turf."

It's right in the name, Forgotten Realms.
Seriously? That's the argument you are coming up with as evidence that archaeology is more prevalent in FR than Eberron?
 

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gyor

Legend
Archaeology is part of "FRs turf"? Hardly. FR dabbles in it. Eberron swims in it.

One of the things they do? Cute. It's what Sharn's Morgrave University specializes in.

In a book that was published before either Wayfarer's Guide or the Eberron book? You don't say? I guess that background completely invalidates archaeology being a greater presence in Eberron and proves that it is part of "FRs turf."

Seriously? That's the argument you are coming up with as evidence that archaeology is more prevalent in FR than Eberron?

The Forgotten Realms has dozens, upon dozens of ancient civilizations and historical periods to explore, it also has universities and Librabraries like candle keep.

FR doesn't dabble in it, its the basic style of the setting, FR is filled with ruins from ancient civilizations.
 

In a book that was published before either Wayfarer's Guide or the Eberron book? You don't say? I guess that background completely invalidates archaeology being a greater presence in Eberron and proves that it is part of "FRs turf."

No, it means that this is a baldy stupid argument, archaeology is a major feature in every D&D setting ever, and Indiana Jones has had a significant influence on D&D ever since 1981 (and D&D was itself an influence on Raiders of the Lost Ark).
 

Aldarc

Legend
The Forgotten Realms has dozens, upon dozens of ancient civilizations and historical periods to explore, it also has universities and Librabraries like candle keep.
"The Forgotten Realms has dozens, upon dozens of ancient civilizations and historical periods to explore" isn't an argument that Forgotten Realms has a pervasive archaeology scene. It's an argument that FR has history. These are obviously not equivalent thesis statements.

Likewise, having universities and libraries does not mean that Forgotten Realms has a pervasive archaeology theme. Candlekeep, for example, is not defined by archaeology. We are told of its extensive libraries and lore, but archaeology, treasure-hunting, and lost antiquities are not a forefront element. Contrast this with Morgrave University, where archaeology is a forefront element that defines the activities of the university. It's what they do. Morgrave University has a museum of antiquities that is even open to the public. Eberron has a fairly clear conscientious awareness of archaeology as we think about it and how it exists in the popular imagination of pop pulp adventure.

FR doesn't dabble in it, its the basic style of the setting, FR is filled with ruins from ancient civilizations.
Rather it seems that you are asserting that it is "the basic style of the setting" because you want FR to be the omni-setting for all things and for some reason can't accept the fact that other settings may do certain things better than FR. I'm not sure why you are so insecure or sensitive about this issue.

No, it means that this is a baldy stupid argument, archaeology is a major feature in every D&D setting ever, and Indiana Jones has had a significant influence on D&D ever since 1981 (and D&D was itself an influence on Raiders of the Lost Ark).
Except that's not even remotely true.
 





Aldarc

Legend
You are welcome to make an actual counter argument that "the presence of ancient ruins to investigate = archaeology" or even that "the presence of stars in a setting = a theme of astrophysics," but I suspect that you are just blowing smoke at this point.
 

You are welcome to make an actual counter argument that "the presence of ancient ruins to investigate = archaeology" or even that "the presence of stars in a setting = a theme of astrophysics," but I suspect that you are just blowing smoke at this point.

Dictionary:
Archaeology, or archeology, is the study of human activity through the recovery and analysis of material culture
But the truth is, the difference between archaeology and treasure hunting has always been pretty thin, the terminology was invented to try and make the profession seem more respectable.

If you want to make a distinction at all, then it really boils down to the objective of archaeology is knowledge, not the artefacts themselves (yeah, right, Lord Elgin!).

But it is a common D&D trope in any setting for an NPC to engage the party to bring back some piece of ancient knowledge, and that makes it archeology.
 

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