D&D 5E Eberron versus Multiverse

In Eberron the existence of gods was uncertain.

However 5e destroyed Eberron by making the existence of gods factually certain.

WITHIN Eberron, the existence of the gods is still uncertain. The culture of that world knows nothing of those factually certain gods. For the people of Eberron, there is no certainty, as they are ignorant of the rest of the multiverse.

And all this happens to be aside the point, as you can play Eberron outside the rest of the official multiverse just fine. YOUR Eberron is unaffected by canon.

The idea that an "official" thing can ruin anything in a game literally built on a foundation of homebrew and house-rule is... really, on you, not on WotC.
 

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Techncially, no - you've got the superset and the subset wrong. The polytheistic gods of the multiverse exist in the multiverse, but not all gods are everywhere in that multiverse.

Eberron exists within the multiverse, but none of the gods reach into that corner of the multiverse.

Morrus exists. He does not exist in my house. He is many many miles away, across an ocean. If I walked away from EN World, Morrus' existence would mean nothing to me whatsoever. He would completely fail to, say, ruin my Thanksgiving dinner though his mere existence some place far, far away.
Good point, I;m going to quote Ravenloft because It's extremely relevant
TheUnspoken Pact
When a cleric enters Ravenloft from another world, she immediately feels a hollowness slip into her heart, a void that the strength and compassion of her deity once filled. Although clerics continue to receive the blessings of their divine patrons, they no longer feel their gods at their side. This absence often causes clerics new to the Land of Mists to suffer crises of faith or pass through periods of deep depression.

For natives of the Land of Mists, this remoteness is perfectly normal; they expect the gods to be distant and inscrutable as a matter of common sense. Some clerics in Ravenloft claim to be the direct vessel of their respective deities, but these folk are widely regarded as madmen and false messiahs.

Without the gods' watchful eyes to monitor all that is said and done in their name, many imported religions experience a "theological shift." As godly legends are passed from one mortal to another, religious teachings often adapt to their new homelands, or even evolve to suit the specific needs of powerful clerics. Tales even exist of clerics who betrayed the core beliefs of their faith yet kept their divine powers. As an example, rumors insist that the grand religion of the Shadowlands, dedicated to the neutral good deity Belenus, is actually steeped in evil practices.

Why are the gods withdrawn? Why do they watch in silence as mortals slowly twist their teachings' It may be that the Dark Powers intervene between a deity and its faithful, warping the flow of divine magic. Ravenloft's theologians have identified one belief that appears in many forms, across many faiths. This belief, which strains mortal comprehension, claims that the gods respect an unspoken pact with the faceless masters of Ravenloft. The gods are not to directly interfere in the ways of Ravenloft's mortals, and the Dark Powers are not to meddle in the ways of the gods. Of course, these collected slivers of a legend fail to explain how the Dark Powers could enforce this pact — surely they are not as powerful as the combined might of all the gods of the worlds.

One final theory is even more extreme. It holds that the Dark Powers have severed their realm from
the ministrations of the gods entirely. According to this theory, when mortals in the Land of Mists pray t
their gods, it is the Dark Powers that reply. Some madmen and heretics claim that a few gods worshipped
in Ravenloft — gods who continue to answer the prayers of their clerics — are long since dead. They even
insist that some of these gods simply do not exist and never did.

Eberron's not the only settting that put out a "KEEP OUT" sign to the gods & baselines of FR & greyhawk, It's just the only one in 5e to do so. It's a shame that CoS didn't dive deeper into (or really even metion) things like this & more that make ravenloft Ravenloft rather than an undead heavy corner of FR. We can only hope thatCrawford'd 2020 plans dive into it better.
 


... 5e destroyed Eberron...
use that word.jpg
 


I think there's a point where we just have to accept that the OP is willing to let their favorite setting be "destroyed" by two lines of text in a 320 page supplement, while the rest of us enjoy our games that continue to be in a setting completely unaffected by the multiverse

I, for one, like the multiverse meta-Setting as the default...but it is not hard to ignore and remove. And nothing in Eberron is "factual"...
 



WITHIN Eberron, the existence of the gods is still uncertain. The culture of that world knows nothing of those factually certain gods. For the people of Eberron, there is no certainty, as they are ignorant of the rest of the multiverse.

And all this happens to be aside the point, as you can play Eberron outside the rest of the official multiverse just fine. YOUR Eberron is unaffected by canon.

The idea that an "official" thing can ruin anything in a game literally built on a foundation of homebrew and house-rule is... really, on you, not on WotC.

This is all the OP needs to read to understand.

OP, if you consider Eberron as part of the multiverse, then yes Eberron has gods (they're still cut off, but they exist). If you don't, they don't. It's your choice as the DM.
 

OP, if you consider Eberron as part of the multiverse, then yes Eberron has gods

Does it, really? There is a difference between "this world has gods" and "Gods exist elsewhere, but not here." Can we say a world has gods if the influence of those gods does not reach into the world, and the people of the world do not know of the gods?

If the gods do not actually interact with Eberron, I'd say the world doesn't have gods. Jell-o exists. There are small children next door to me, so maybe they have Jell-o next door. My house does not have Jell-o.
 

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