I ran 4E right when it came out and very much enjoyed the experience. Ran three (?) different campaigns using 4E including a short Gamma World campaign (which was postapoc 4E). At no point did it ever feel like it wasn't Dungeons & Dragons. It was always D&D. Yes, the game mechanics were different in a lot of places, but so what?
Now my having said that (and those that know me here on the boards will probably recognize where I'm going with this)... I readily admit that I just don't care about game mechanics all that much. I don't put much stock in them. Which is why all the changes to the mechanics in 4E (the introduction of AEDU, healing surges, roles etc. etc. etc.) did not bother me a lick, nor did they affect how I played or ran the game. I've always played D&D as a "improvised play" first, a "boardgame" second. So for me... I never had (and still never do) have any problem whatsoever with changing to new rulesets as they come up, and then not using the rules in them that don't work for me, or changing the rules that could work for me better, or re-fluffing the rules and ideas to give me what I want in the "improvised story", so on and so forth. And I readily admit that these are so in-grained in me that I am incapable of truly comprehending how many others are unable or unwilling to do it as well. It just baffles me how much "Playing RAW" really and truly is instilled in so many players that changing enough of them at some point completely changes the game for them. It's no longer "Dungeons & Dragons". That just boggles me.
So for instance... right at the beginning there was a huge bruhaha about the fact you couldn't play an "archer fighter". Which seemed odd to me, because the ranger was right there. The archer archetype was available for everyone to use, and it was GREAT in my opinion. But through many, many arguments in threads here on the boards... it became clear that for many players, what was written in the book was sacrosanct. An "archery fighter" was
not in the game, because the Fighter was the Fighter, and the Ranger was the Ranger, and never the twain shall meet. Players honestly felt that in order to have an "archery fighter" there had to be a part of the Fighter class that gave archery, otherwise it wasn't an "Archer Fighter". The Ranger isn't the Fighter, the Ranger is the Ranger... and it didn't matter that the Ranger did everything they would
want an "archery fighter" to do. They were unwilling or unable to just "change the fluff" and use the Ranger class as their "archer fighter".
Or the players who wrote off 4E after a while because the errata document just became longer and longer and longer as the designers kept trying to "balance" all the powers and rules of the game to each other. And they'd say there were now too many changes to the game... that they had crossed out, and tabbed, and rewrote all these edits and papers into their books which completely broke and deformed them... and that WotC was now forcing them to buy new Player's Handbooks so that they'd have all the changes cleaned up and together in one place. And how good could 4E really be if it required all this errata?!?
And here I am thinking as I read all this on the boards... "THEN JUST DON'T USE THE ERRATA!!! IF IT'S TOO MUCH, THEN DON'T WORRY ABOUT IT!" Completely and utterly flummoxed that other people just couldn't and can't do that. If it was written down, then they
had to use it. And if there are changes, then those changes need to be well in hand. They can't be ignored, because they are the rules, and the rules ARE the game. And there are some people that would prefer there not be errata at all, so that they don't have to see that it exists. Because if it exists then they have to use it. And if they use it... the printed book they currently have is basically kindling because it's out of date, and they feel like WotC is scamming them by making them buy a "cleaned up" version of book..
All of these things and how other people see D&D really came to the fore for me during 4E. And its not like things have really changed... these same exact issues are cropping up for people playing 5E too. It is a thing that I have thankfully (to my mind) have been able to completely fly above and not be concerned about at all. Did 4E have rules issues? Sure, but I changed them to make them less, just like I did for 3E, and just like I do for 5E. And the only reason I stop playing any edition now is just because a new one comes out and I like playing the latest and greatest (so that I'm along for the ride with most of the playerbase).
Just don't ask me to play 2E or earlier and go back to counting down and Negative AC... that's a game mechanic I don't have
any desire to play with OR try and "fix".
