Hussar said:
This one pretty much illustrates exactly my point that the writing is opaque. Confusing writing and convoluted style equate with poor game design, IMNSHO.
Opinion noted.
Personally, I don't think the 1e initiative rules were very well thought out and I junked them more than twenty years ago in favour of a heavily house-ruled d6-based system. 1e certainly isn't perfect; initiative, weapons -v- ac type, weapon speed factors and psionics are all rubbish and very few people use them.
Having said that, I don't agree that the writing is too hard to understand. It's aimed at a literate and intelligent reader; those who failed English 101 shouldn't be playing D&D anyway.
Hussar said:
When 3e came out, it was pretty well received. Scratch that, it was very well received. And, by and large, it has been credited with reviving the hobby to a large extent.
Yup.
The only thing 3e did really well was to reverse some of the "plot" and "story" assumptions from 2e. You know, the railroady DragonLance-style plots which were written in "Chapters" and contained long sections called "When things go wrong" which told the DM how to return to the hackneyed and formulaic progression of events which were
supposed to happen when, inevitably, some bored player tried to exercise a bit of free will.
Those assumptions weren't there in early 1e. They crept in during what I call 1.5e -- the modules from 1983 and on started to take the onus away from the DM to create a proper game environment for the players to explore. Instead, the DM was supposed to tell the players what to explore, in what order.
Hussar said:
How about a little thought experiment? If we could change history a bit and reverse the order of editions, how would 1e be received? If 3e had been released in the 70's, followed by 2e then 1e in 2000. Would 1e be well received in 2000? Why or why not?
Turn it round.
RM2 was available in the early 1980's (and as I've demonstrated at length in this thread, 3.x is basically RM, not D&D). It was a moderately popular system, but had nowhere near the popularity of 1e.
Systems like 1e have become available since 2000. Look at Hackmaster, C&C and OSRIC -- all attempts to recreate the 1e ruleset. They've been moderately popular, but have nowhere near the popularity of 3e.
(OSRIC turned into a Silver download from RPGNow within 3 weeks of being put up there... if all the OSRIC downloads from all the sources were included in that, OSRIC would be at least triple platinum, and possibly octuple platinum or more; I have no idea how many copies are floating around right now.)
What does this tell us? It tells us that a lot of people buy the "official" version of D&D. It tells us nothing about which is the better system.