Hussar said:
Except for the fact that a number of those same "NPC's" were pre-gens intended for the players to play. Take the Heroes of the Lance as a prime example. Four fighter types in the original 8 characters and 3 of the 4 had 18 percentile strengths.
You're basing this criticism on
Dragonlance pregenerated player characters? First, those are "PCs," not "NPCs" in any use of the term with which I'm familiar. Second, it's
Dragonlance, an epic setting with characters to match. Third, generating a 17 or an 18 using the methods for chargen described in the 1e
AD&D DMG isn't that surprising, and contrary to your earlier assertion, it's
fully supported by the rules.
Hussar said:
And, thank you for pretty much making my point for me. Why the heck should that be written like that and how could anyone possibly defend that as good game design?
I picked out eight rules quotations to (how do I put this delicately?) respond to your misapprehensions about a number of 1e rules, and you pick one as representative of the
entire game?
Gary Gygax was writing to an audience that read the authors and works I cited above, as well as Leiber, Howard, Lovecraft, Haggard, Burroughs,
et cetera. His evocative language maps to the game's source material. IMO this is why so many gamers write fondly about "1e flavor": because reading the rule books felt like reading a fantasy novel, not a tech manual.
If you believe that 3e has somehow done away with rules that are difficult to follow, you are of course welcome to your opinion, but in response I direct you to the ENWorld
D&D rules forum.
Hussar said:
As far as dwarves hating elves and vice versa - one group lives in large forests and the other lives under mountains. They don't even share the same real estate. How often could they actually come into conflict? This was only there because of Tolkein.
First off, they don't
hate one another, per 1e
AD&D PHB, p. 18 - both races reserve hatred for half-orcs. Second, dwarves cut down trees in large numbers - it's where charcoal comes from to operate forges and smelters. They also divert streams to run mills, pump groundwater out of mines, and dump mine tailings. All of these practices affect their relationship with elves. (And since when do hills and mountains lack forests?) Third, so what if the relationship between elves and dwarves was inspired by
LotR? The magic system was inspired by Jack Vance, the alignment system by Michael Moorcock - what's your point, exactly?
Could you play a game in which elves and dwarves were bestest buddies? Of course - it's always been the province of the dungeon master to use the tools the game provides to create a distinctive setting.
Dragonlance and the Forgotten Realms were both someone's
D&D campaigns before they were published settings, yes? Can we agree that both dungeon masters took liberties with the canon descriptions of
D&D races?
Hussar said:
...what about Howard, Doyle and Burroughs, none of which were high literature, dense or difficult to understand? Or should we simply ignore those inspirations?
No, no more than you've overlooked Lord Dunsany or Sir Thomas Malory.
Hussar said:
Ok, now that I've stirred the pot sufficiently...
Stirring the pot? I thought it was a series of mispprehensions concerning 1e, based on fuzzy recollection and incomplete knowledge of the rules.