Kamikaze Midget said:
McDonalds sells more than Licks because McDondalds takes into account EVERYTHING about the hamburger (including, notably, cost, time, availability, and advertising), and thus makes a hamburger that is better suited to the majority of people because of the qualities it has. It sacrifices taste, sure, but people obviously don't care about taste or it wouldn't be successful. A better burger isn't just about taste -- apparently, people are willing to eat cardboard at 59 cents when they can demand it in about 30 seconds. A good hamburger will take that into account, as McDonald's does.
Bloody hell, now I'm craving McDonald's for lunch. Despite how it doesn't really taste that amazing, and that I usually regret it about half an hour later.
In other words, don't tell me what 3e does wrong, tell me what the other editions did *right*, and tell me specifically, in ways that are in the rules themselves, not in your own experience or just from your DM style.
I definitely favour the 3.x rules over any other edition of the game, but one thing that always comes to mind as something that I thought the 1e rules did right is that spellcasters had a much stronger flavour than they do in subsequent editions.
Illusionists weren't just Magic-Users specialized in Illusion/Phantasm spells. They had their own unique spell list, with many spells that were not available to basic Magic-Users, ever. Spells like Phantasmal Force were 1st level spells for Illusionists, but were 3rd level spells for Magic-Users. 2nd and 3rd Editions made the Illusionist extremely bland and lame, and also kind of sucked some of the flavour out of the Mage/Wizard as well by giving them a bloated spell list completely lacking in any sort of theme... just a list of all of the arcane spells in the game.
The same thing happened with Clerics and Druids. Several spells that were exclusive to Druids in 1st Edition ended up on the generic Priest spell list in 2nd Edition and were actually not available to Druids because they belonged to spheres that Druids didn't have access to.
3rd Edition definitely improved upon 2nd in this respect, giving each class a customized spell list. But there is still a lot of crossover, Wizards are bland in their ability to cast pretty much anything, and specialist Wizards taste like rice cakes.
A lot of 1st Edition's restrictions placed on characters of specific classes, races, etc were boneheaded, unfair, and made little sense, but they did carry a strong flavour that hasn't always survived into later editons.