FrogReaver
The most respectful and polite poster ever
Combat Tags
• Damage v Heal
• Debuff v Buff
• Detection/Perception/Visibility v Nondetection/Stealth/Obscurement
• Mobility v Control/Restraint/Wall
• Summon v Banish
?
Combat Tags
• Damage v Heal
• Debuff v Buff
• Detection/Perception/Visibility v Nondetection/Stealth/Obscurement
• Mobility v Control/Restraint/Wall
• Summon v Banish
Each category likewise comes with an opposite category. So there are at least 10 categories, so far.
I guess the other part of my question was, how do you account for an effect that can fall into multiple categories? Bless provides buffs to both attack and defense, for instance, and Polymorph can achieve a variety of effects - attack and/or defense/healing when applied to yourself or an ally, or control when used against an enemy.Since this is about combat, i think we can lump those into the damage/defense/etc categories. That really is what they are being used for in combat I think?
Temp hit points are a form of Healing.I guess the other part of my question was, how do you account for an effect that can fall into multiple categories? Bless provides buffs to both attack and defense, for instance, and Polymorph can achieve a variety of effects - attack and/or defense/healing when applied to yourself or an ally, or control when used against an enemy.
On that note, how do you treat temporary hit points effect-wise, whether applied directly or through the additional hit-point pool provided by wildshape / polymorph? Are they healing, or would you consider them a form of ablative armour and call them defense?
I am getting in the habit of referring to "slot".Not to derail (too much), but I kind of wish we used a different word here instead of Tier. Tier would be the one I'd pick for spell "levels".
And, back on topic. Thanks for starting this thread - I'd never thought about it before.
I guess the other part of my question was, how do you account for an effect that can fall into multiple categories? Bless provides buffs to both attack and defense, for instance, and Polymorph can achieve a variety of effects - attack and/or defense/healing when applied to yourself or an ally, or control when used against an enemy.
On that note, how do you treat temporary hit points effect-wise, whether applied directly or through the additional hit-point pool provided by wildshape / polymorph? Are they healing, or would you consider them a form of ablative armour and call them defense?