Obryn
Hero
I'm going to house-rule (if necessary) that all the Arcane and Divine powers require Verbal and Somatic components. It keeps the flavor reasonable, and means that it's as easy (or hard) to disable a Wizard as it is to disable a Fighter.
Alternately, I'll make powers with the "Implement" keyword require an implement, rather than simply be enhanced by one.
I'm looking for ways in which either of these would break the game, and so far I'm not finding anything.
-O
Alternately, I'll make powers with the "Implement" keyword require an implement, rather than simply be enhanced by one.
I'm looking for ways in which either of these would break the game, and so far I'm not finding anything.
-O