Elysium Squad OOC


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Ferrix said:
Conditionals work well with me. Was out of town for the weekend, getting back up to speed.

Oh, that's cool, Ferrix - I saw your absent note and posted there just so you knew I saw it. What I said about you not posting wasn't a complaint - just me saying that I posted the whole way through Round One of the combat up to Kiera's init and then I stopped to allow you a day to catch up or so. (The fact that she was last was beneficial in this combat)
 

Okay - as promised I did Kiera's end of round one action and then stopped after Ray's Round Two action on account of the new addition of material: the cloud. Eluvan, Fenris: feel free to alter your actions if you so desire - no target has become visible except that odd little cloud. JonnyFive, Engrishonly: I'll get to your character's movements in a little bit once Fenris and Eluvan have the opportunity to alter their actions or state that they chose to go through the cloud.
 



Fenris - A full double move would have put Yavarin all the way up to the cloud. Do you want to go further than where Cassient was standing? Currently Yavarin is at (40) ... but he could have advanced the whole way up t the cloud and still be within range of his double move. Totally your call.

Ferrix - I hope it was okay to assume Kiera would keep charging with Eva and Geeo. I wasn't sure if you intended your post to be for round one, round two, or just a general order until an enemy can be spotted - but I figured Kiera didn't have many other choices besides moving. However, if I was in error and you wanted Kiera to do something different, please let me know. I'll be happy to edit. If having Kiera continue to move is alright, then ... onto round 3 we go!

Edit:

Bront - I forgot to put here that Ray does get an AoO against the swarm for moving into his space. Just so you know. Ray can take it if he wants - I'll gladly edit if he does want it. However, I do not believe it will change his being hit.
 
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He'll take it, but it won't do any good I think. They're immune to weapon damage aren't they?

Had a very bad experience with a bat swarm (A bat swarm and 3 wererats nearly took out our (1st level) party, and the GM who read my read action as a charge instead of an attack when in range and had my character killed by a reach weapon crit while that happened)
 

Most swarms are immune to all damage - although not bat swarms because they are only diminutive .... no, wait. That's odd. The MM Bat swarm listing says they are diminutive but under Special Qualities it has then listd at half-damage from slashing and piercing. However, the swarm subtype says that all diminutive and fine swarms are immune to all damage. So you are right. I was using the entry, but after looking at the subtype the entry is clearly wrong. ;) Sigh. Sorry about that. That'll teach me to use a stat block!
 

Well .. there we go. Two gnolls have finally been revealed to the party!

A couple of notes:

Fenris - my post above for Yavarin's movement is still in effect. It may seem cheesey at this point, but technically Yavarin could be up as close as the misty cloud at the beginning of this turn and still be within the double move of last turn. If you want Yavarin in a different place, just let me know and he'll be moved within the limits. Also, remember that skirmish ability has to be a legit 10' move and not five foot forward and 5 foot back. Although at the rate those gnolls are retreating I doubt that'll be an issue.

Ferrix, Engrishonly, JonnyFive - your run is drawing to a close! If the same patterns keep up, they should close within 2 rounds or so. I haven't put up Eva's or Geeo's actions as posted (thank you) for round three yet as Yavarin and Cassient both have init above them. But they will go up. Another thing to think about is that the tunnel is only 10 feet wide and they are coming up on two party members ahead of them - Cassient and Ray ....
 

Going to keep a current status record here, if that's okay - spells used, damage taken, and so on.

Spells cast -

1 x level 1

1 x level 2

Items used -

2 x charge on wand of Magic Missile

HP: 13/21
 
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