Elysium Squad OOC

Nonlethal Force said:
Well, of course you can include an item like this as part of your character's starting wealth... ;) :p



That I can answer, and should answer. Months at the earliest. The main army will take time to gather. An invasion force of this must be trained for special combat, trained with some special weapons - and many of the weapons will need to be made in the first place. It is also hoped that the main army will benefit from the party's information - so the army will probably stay even for a few days after the party returns so as to allow the necessary information to trickle down the ranks.

But the short answer is months. THe king and his priests would like to see the arty return in anywhere between 2-6 months ... depending on how much they are able to destroy on their own.


Ah, well that clarifies thngs quite a bit. So yeah as long as ONE of us survives to make it out alive, we're OK.
 

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Another question, more OOC than to Glammerdell.

So what is the organization of Quehalost? A series of fiefdoms ruled by demons? A land of evil and neutral humans who just occasionally have devils tromping through their fields? Is there an overlord (in deed or word) or the whole area?

I can't shake the idea that we are headed in to this desolate wasteland of dead trees and roving bands of demons and devils. And I knwo it's not right, but I can't get a fix on a better image.

And don't tell me to wait until I get there! :p
 

Fenris said:
I can't shake the idea that we are headed in to this desolate wasteland of dead trees and roving bands of demons and devils. And I knwo it's not right, but I can't get a fix on a better image.

And don't tell me to wait until I get there! :p

You'll just have to wait and ...

Oh, never mind. You probably not accept that answer. :)

Seriously, though. Quehalost is a land in turmoil. The land in general might well be chaotic - but that is just because Quehalost is split into pockets of "evilness." Because each pocket is different ... it seems a bit chaotic to describe it. But there are very lawful pockets and there are very chaotic pockets. So ... lawful/chaotic doesn't do well to describe it as a whole.

Hmmmmmm. Let's build from the bottom up. First of all ... the sun shines just as brightly there as it does anywhere else. If one were to remove the people/creatures from the land and just take the ground and earthen formations - there would be little difference from the other three kingdoms. So it isn't like it is crossing onto the dark side of the moon, for example.

Now, adding in for plants and animals. Because of the ferocity of life in Quehalost and the inability for the land to be tamed because of the infighting ... the land does have a more primal nature. That is the best word for it. Not necessarily evil - primal. The beasts there are used to a kill or be killed mentality. There are plants that have developed/evolved ... aggressive ... tendencies as the scorching of demonic, devilish, and undead war/magic has been thrust across the land. It is not necessarily because the land is inherantly evil - it is because the land must be primal just to merely survive in evolutionary terms. But there are things like oak trees and happy meadows in Quehalost. But there are also more sinister sides to the plants/animals that live there.

Okay, the people. The people really depend on where they are. There is no single organized force of evil in Quehalost. there are multiple sources. The people who live in the town reflect the source of the evil that they happen to be "blessed" in being under their control. For example - Devil organizations tend to be lawful, right? So, it is quite possible that on the surface at least ... a devil area might appear to run just like anywhere else. Business as usual - except the people are more mean or at the very least uncooperative or greedy. But you might not realize a devil was in control because the town is operating under a lawful threat over their head. You might not see a devil if they are able to rule with fear behind a human beaurocrat - or if you do see a devil they would most likely be acting in a lawful manner. A demonically controlled town, however, might be more obvious. The people might not be so much mean-spirited as they might be selfish or cruel. These people would be used to being under the control of a power that lashed out however it felt like ... and they would reflect that same character. You might even see demons around freely just to torment the locals. The people might be impulsive and seem to follow superstitions. A town controlled by an undead power might fear death because they know the horror that awaits them at the hands of the local necromancer. Or they might never accept surrender because they are paid for each dead foreigner they can bring into town. These towns can run the balance between lawful and chaotic, so it might be more or less obvious what kind of undead power is at hand.

In some cases it might be just like watching a roving band of demons creating havoc wherever they go. In other cases it might be hard to realize that there is a potentially extra-planar power at work in a place because it looks so ... normal. There is a good bit of both.

Oh. Yeah. We haven't even spoken of the Athlesis. Heh.

Heh heh. They are a special collection of ... people ... I have cooked up. I'm surprised that in talking about evil that their general type hasn't come up in duscussion. But, I'll save those for later. And yes, you will have to wait and find out what ... or who ... the Athlesis are. :)

[Athlesis - pronounced ath-LAY-sis if anyone is curious.]
 
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Eluvan said:
Not exactly. But if we get a TPK then... it's not really my problem any more, is it? :D

Fair enough. And ... just for the record, I can say that as far as PbP games go I am a good judge of power level vs. party. [Although this is the largest party I've every done via PbP] I've yet to have a player die who didn't deserve it out of their out stupidity. Players who keep their wits about them and don't act overly impulsively usually manage to survive a long while. (Assuming one is not to afraid to run from the Ancient Wyrm Red Dragon who is flying overhead) Impulsive players survive okay ... as long as they are a cleric and have the Augmented Healing feat! :) ;)

Oh, and Fenris. You've got mail. Sorry I missed it last night. I was watching the football game and got wrapped up in Minnesota beating up Brett Favre. Then, I feel asleep. But you've got mail now.
 




Nonlethal Force said:
Of course, Bront's money-hating monk ( ;) )will be of no help in that matter as he so clearly illustrated.... :p
To top it off, he took the "Hey, let's get the glowing guy" feat (Or self ferie fire, depending on who you ask). I'm pretty useless. :)

Comunication issues... are not the pious often inspired by visions from their lord?

Questions:
"What of the inocents in the area, is there a plan to help them?"

"Why me? I am but a humble servant, sharing the generosity of Pelor's life giving light with those I can. Surely you need real soldiers and warriors, not a simple wanderer."
 

Bront said:
"Why me? I am but a humble servant, sharing the generosity of Pelor's life giving light with those I can. Surely you need real soldiers and warriors, not a simple wanderer."

Doesn't false modesty corrupt your piousness? :p
 

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