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This sounds like a good idea, and I have found waves of minions to be a scary, but not really dangerous fight for low level 4e parties. Masses of monsters are both scary, fun to kill en masse, but ultimately, not that dangerous.
I would have liked to play in that fight.
Great Gauntlet feel. Wizard needs food badly... LOL
This sounds like a lot of fun for an evening game.
It was pretty fun- a good way to pass the time when I didn't have anything prepared... I can't say I'd want to drop my campaign for it, but as a change of pace when people are missing, or whatever it's great.
I think the best part was just opening the book, finding a minion of suitable level, then throwing some minis on the table, and rolling dice... I did't have to track HP or really think about much, so my exhausted brain was very thankful!

This is a very cool concept. Consider this idea stolen![]()
Steal away! With on caveat- post about you experience, and thoughts on what you fund worked and didn't work!

Why not grant a certain number of new action points for every five or ten rounds the PC survived? Then you could have the action points be spent on:
Renewing dailies and/or encounter powers,
"Forcing" a healing potion drop.
Well for action points each "wave" of minions was considered an encounter, so every 2 waves of minions generated a new action point...
Since I'm thinking the next game will be nonstop minions, I will probably change this to number of minions killed or something.
Depending on the starting level of the party, what might work is to allow one encounter power to recharge every two or three levels, with the option to recharge a daily power instead of an encounter power every other time. That opens up a bunch of options, but because most encounter powers typically just do 2[w] damage, giving them out doesn't hurt the minions all that much more.
Interesting idea... What I like about action points though is it adds another dimension of tactics to the game. Either the quick boost (another attack) the medium boost (another encounter) or the slow play (another daily.)