Welcome to the boards, DungeonMaester- you've picked a nice sedate topic to jump into! 

Dannyalcatraz said:Again with this?
Unlike the enchantment, the weapon itself is subject to the rules of the special attack as a subset of the normal combat/weapons rules.
Its a physical limitation on the weapon and the way it is used in the delivery of the trip. Trips as a special attack don't deliver weapon damage, but some do.
Weapon enchantments, like other magic rules, are a seperate rules section. Like a held touch spell, they have their own triggering rules, independent of the normal combat/weapon rules.
Dannyalcatraz said:Again, that isn't what I'm stating.
Dannyalcatraz said:The additional wrinkle to the touch attack, here, a held Vampiric Touch spell, resolves independently of the underlying nature of the attack. The touch attack, regardless of its characteristics- a mere touch, a stunning fist, a grapple, a trip, a claw...no damage, some damage- its all immaterial to the effect of the VT spell. That spell will trigger even if the attack in question cannot do damage, such as on a bull rush. It pays no attention to the underlying nature of the attack, only whether the condition of physical contact has been met.
Likewise, the enchantment on the weapon "pays no attention to" the particular kind of attack made by the weapon- trip, strike, disarm- beyond whether "a successful hit" has been made. Trip, strike or whatever are all immaterial to the triggering of the enchantment's damage.
The intended result of Vampiric Touch is to do damage with the spell. It is not to do natural weapon claw damage with a touch attack in addition to Vampiric Touch damage, just because you happen to be using your claw to touch (or successfully hit) the opponent.
The intended result of Trip is to make an opponent prone. It is not to do energy weapon damage with a touch attack in addition to making an opponent prone, just because you happen to be using your energy weapon to touch (or successfully hit) the opponent.
If the Trip rules were to state "The weapon deals no damage", there'd be a case for a specific rule taking precedence. But rather, the Trip rules are silent on the matter of damage, which means the only rule we have to adjudicate the matter is found under Weapons - they deal the indicated damage on a successful hit.
The wording is the same. The separateness of the rules sections is the same. One can't in good conscience argue that the readings are different. If a flaming weapon deals +1d6 extra fire damage on a successful hit when tripping, then a flail deals 1d8 damage on a successful hit when tripping. To argue that one is true but not the other is inconsistent.
But, the rules for both use the same wording. Melee touch for trip and Vampiric Touch. Successful hit for claw damage and energy damage.
The problem for your POV is that you claim that successful hit means successful touch for energy weapons, but for no other attacks in the game that use the phrase successful hit.
1) Vampiric Touch = melee touch explicitly written, Claw Weapon = no melee touch explicitly written, only a successful hit explicitly written
versus
2) Trip = melee touch explicitly written, Energy Weapon = no melee touch explicitly written, only a successful hit explicitly written
The examples are virtually the same.
According to a "successful hit" argument, attempting to touch with one melee touch attack (trip or spell) should result in the "successful hit" of the weapon (claw or energy).
So by extension, you would have to claim that attempting to use a claw to melee touch attack with the Vampiric Touch spell (i.e. you are not attempting to attack with the claw, you are attempting to melee touch with the spell) would result in Claw damage. But, you have stated that you are not stating this. Why not? The wording of the these examples are nearly identical.
The intended result of Trip is to make an opponent prone. It is not to do energy weapon damage with a touch attack in addition to making an opponent prone, just because you happen to be using your energy weapon to touch (or successfully hit) the opponent.
Delivery system: Clawed Hand
Magical Effect: Held touch spell, Vampiric Touch
Result: If melee touch attack, only VT damage. If normal Claw attack, then VT + Claw damage.
Delivery system: Flail
Magical Effect: Weapon Enchantment, Flaming
Result: If tripping (melee touch attack), only Flaming damage. If normal Flail attack, then Flaming + Flail damage.
Dannyalcatraz said:Welcome to the boards, DungeonMaester- you've picked a nice sedate topic to jump into!![]()
Dannyalcatraz said:The general rule is that weapons deal damage on a successful hit.
The more specific rules under the special attacks tell you if and when you do damage on a case by case basis.
Trip, like Disarm, is silent. Most people I know have taken this to mean that, like Bull Rush, that damage is not dealt on these kinds of special attacks.
DungeonMaester said:So what kinmd of welcome is this? No one debating my ideals?
Dannyalcatraz said:That is not my POV at all- frankly, I have no idea how you've reached that conclusion.
Dannyalcatraz said:To try to clarify, I'm arguing that:
1) Weapon damage is dealt upon a successful strike, unless a particular special attack or condition nullifies it, such as a trip or disarm or an ability like Damage Reduction.
2) Sneak attacks and similar non-magical effects that add to weapon strikes, while triggering on successful hits, have additional qualifiers (such as striking a "vital spot"), and rely upon the weapon doing damage unless otherwise stated. A weapon coated with a contact poison might only require a touch attack to deliver its venom, but one coated with a poison that must reach the blood would require a regular damaging attack. If a weapon coated with the latter type of poison was incapable of overcoming a particular target's DR, the poison would be ineffectual as well.
3) Held touch spells trigger on a successful hit, regardless of the type of hit (normal attack, trip, etc), but also upon incidental contact, as per p141PHB.
Dannyalcatraz said:4) Effects from weapon enchantments trigger on a successful hit, and like Held Touch spells, this is regardless of the type of hit (normal attack, trip, etc), but not upon incidental contact.
Dannyalcatraz said:4) Effects from weapon enchantments trigger on a successful hit, and like Held Touch spells, this is regardless of the type of hit (normal attack, trip, etc), but not upon incidental contact.
Deset Gled said:I don't want to be rude, Danny, but I see no way in which any of this bit you wrote has anything to do with the arguement at hand.
On a successful hit, a weapon deals damage according to its type and size. On a successful hit, a weapon deals damage according to its special energy properties (if applicable). If a weapon deals energy damage because it has dealt a successful hit, it must also deal its normal weapon damage. Unless you are going to contend that a trip deals full weapon damage, you cannot argue that a trip deals energy damage. "Heirarchy" has nothing to do with it, nor does whether things are resolved in "parallel" or in "series".
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