Dannyalcatraz said:
Now to the Karinsdad section of my response:
Recheck my context- I was referring back to the 1Ed rules.
Unless the 3.x rules explicitly change the way fire works, I see no reason to change things.
Recheck your context "It has been the case (
since 1Ed),"
You were inferring that the 3.5 rules for this topic are the same as the 1E and they are not. This is the rules forum and we typically discuss 3.5 (or 3E) rules here. If you are going to question someone else on where their rules are written and then turn around and write non-supportive old 1E rules down yourself, you are going to sound pretty darn inconsistent and funny.
Dannyalcatraz said:
The rules under flaming weapon say explicitly that the weapon is sheathed in fire and that the fire "does not harm the wielder." The ONLY reason to make that distintion is to distinguish the wielder from any other object or person that may come in contact with the fire.
From a strictly logical point of view, this is an invalid argument. If is an inference, but it is not a fact.
The weapon affects A (hitting someone). The weapon does not affect B (the wielder). Neither of these indicate what happens for C (touching something or someone with the weapon).
The quote you are missing when you talk about "sheathed in fire" and "does not affect the wielder" is:
A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.
No other time. Only on a successful hit and arguably, only when the damage is extra damage.
This is the explanation of what the weapon does. This is the explanation of the game mechanics effect. This explanation does not include what happens on something were there is no hit or where there is no damage.
For example, setting the sword on a stack of papers. There is no "to hit roll" involved with this action. So, what happens?
Again, this is the rules forum where we often distinguish between RAW (explicit rules) and inference (implicit or possibly even intent rules). You do not have an explicit rule here that states that anything touched by the Flaming weapon takes fire damage.
And btw, I 100% agree with you that this is what should happen, but this is not what definitely and explicitly happens by RAW.
You appear to be confusing the two and letting your plausibility override what is actually written.
Dannyalcatraz said:
As for 3.X, considering the section you quoted from the DMG (p303 Catching on Fire), in which non-instantaneous magical fire is listed as a source that can ignite flammables- do you actually consider the weapon's flame instantaneous? Its no more instantaneous than a torch. If you can light something with a torch, you can light it with a flaming sword.
If you use the word instantaneous to refer to the term for spell duration, then no.
If you use the word instantaneous to refer to how long the flame is held against a creature with a trip (e.g. not continuous), then yes.
Again, it is not explicit, so it is interpreted differently by different people.
But, show me in the rules where the exact word "non-instantaneous" is defined as a game mechanic.