Enlarged spiked chain

Hypersmurf said:
It depends what you mean by 'the idea of the weapon'. As far as I can tell, the idea of the weapon is that unlike most reach weapons, it threatens adjacent squares...

-Hyp.

I have a Ninja that uses a Kusari-Gama. I presumed that an enlarged character which went from medium to large also applied to the catagory. This meant that his reach went from 10' to 15', not double. Kusari-Gama out of OA is almost identical to a spiked chain. Simply doubling seems to be stretching the rules a bit but I can live with that.
 

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Hypersmurf said:
A reach of ten feet lets you strike creatures two squares diagonally away, explicitly noted (somewhere) as an exception to the normal 1-2-1 rule for diagonals.

My understanding is that this is intended to represent the fact that someone approaching you from thirty feet away must pass through the threat range of a longspear (ten feet) at some point... but on a grid, from the right angle, they would go from 15 feet (unthreatened) to 5 feet (unthreatened) without entering a square which is considered 10 feet away.

I don't have the book in front of me (which is why I coloured the squares ambiguously above), so I can't remember how the exception is phrased, and whether it only applies for a reach of ten feet or not - if reach exceeds 10 feet, does this cease to be the case?

-Hyp.
DMG p29.
 

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blargney the second said:
Wow, so soft cover (ie other creatures) provides defense against AoOs. Have I ever been running that wrong!
This is going to seriously impact my Savage Tide game. I have three characters that threaten at 5' & 10'! (One with spiked chain, another with polearm & Imp. Unarmed, and one has the aberrant feat that gives natural 10' reach.)

-blarg
 

epochrpg said:
Yes. So be sure you have combat reflexes and a high dex to cash in on the AOO goodness you ar sure to reap in!
And Improved Trip. I had a psychic warrior in one of my games with a spiked chain, the Expansion power, Combat Reflexes and Improved Trip. He was practically untouchable when facing melee-oriented opponents.
 


blargney the second said:
This is going to seriously impact my Savage Tide game. I have three characters that threaten at 5' & 10'! (One with spiked chain, another with polearm & Imp. Unarmed, and one has the aberrant feat that gives natural 10' reach.)

-blarg
Remember if the characters's dex hits 12 or less IAS goes bye bye.
 

A house rule that is worth considering is that a 'reach weapon' only extends your reach by 5 feet regardless of size. I use this and it makes things like enlarged half-ogres with spiked chains a lot more palatable.
 

IanB said:
A house rule that is worth considering is that a 'reach weapon' only extends your reach by 5 feet regardless of size. I use this and it makes things like enlarged half-ogres with spiked chains a lot more palatable.
Enlarge person does not work on half ogres because they are giants.
 


frankthedm said:
Enlarge person does not work on half ogres because they are giants.

They can still use expansion as psychic warriors, etc. I am using enlarged as the generic "you get bigger" term, not specifically to refer to enlarge person.
 

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