[Epic 20] Diablos Ex Machina


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Few things:

Firstly, your armor would be 101,650 for +10 full plate, but you can't actually have a bonus above +5 so it would have to be +5 with an additional +5 in special abilities (my personal recommendation: +5 Heavy Fortified Full Plate, it's expensive but it makes you immune to crits and sneak attacks).

Secondly, you definitely need to look in the PHB, there's a lot of new fighter feats. You can't quite take the highest level one (requires Fighter 18), but you can take Melee Weapon Mastery (apply focus and specialization to all weapons of one damage type, i.e. slashing, piercing or bludgeoning), and one of the damage-type specific level 14 feats. Crushing Strike gives you +1 to hit with a bludgeoning weapon for every previous hit you've scored in that round (cumulative). Driving Attack lets you bull rush someone you hit with a piercing weapon, using your damage instead of your strength for the check and knocking them prone if you go more than 10 feet. Slashing Flurry gives you an extra attack with a slashing weapon, but gives a -5 to all attacks for a round.
 

Douane said:
Just to get the hang of the system: Shouldn't that be 23 + Int ?

10 (Fighter) + 10 (level bonus 2,4,6,8,10,12,14,16,18,20) +3 (Fighter 7,13,19)

Since the level bonus comes from class levels, he wouldn't get the points from 18 & 20, hence the 21 I'm getting.

HOWEVER,

Counting the HD as class levels would be a valid reading as well, and if you all think that is easier to work with, I'm fine doing it that way.

I hope Complete Warrior is allowed

Yup, I have all the complete books.

Oh, I'm missing Vitality Points too

Hit points == vitality points. Different name, identical otherwise. I just call them HP for the sake of simplicity even when using the Vitality variant.

If I take Adamantine Body, and the feat that lets me cast without spell fail in heavy armor, how does that interact with:

RAW, you only get the highest DR in a given situation if you have more than one source. That kinda stinks in this case, so how about:

You get the +4 AC and a DR 5/-. I figure a 1/- is pretty much as good as 2/Adamantine.

DR from other sources stacks with the armor DR If it's untyped - so the DR a barbarian gains would fully stack with the DR that armor grants, since it's the same type (untyped).

Do you allow Magic Item Compendium or Spell Compendium as sources

MIC I have, though I've only skimmed over it, so I'll have to review anything form it.

SC I do not have.

I was curious as to if there is a limit as to how much money we can spend on any one item and what books we can use.

No limit no. BUT, I strongly advise you to keep to a cap of ~25% for a single item with a 10-15% cap on all other items. Putting all your resources into a single item can be very, very, very, very bad.

But it's your call.

Half-Dragon (Red) Scout 8/Fighter 4/Tempest 5

Sounds neat-o.
 

Nac Mac Feegle said:
Firstly, your armor would be 101,650 for +10 full plate, but you can't actually have a bonus above +5 so it would have to be +5 with an additional +5 in special abilities.

Quite correct.

Nac Mac Feegle said:
Secondly, you definitely need to look in the PHB

PHB II is what I think you mean.

Str 30 just "screams" for a greatsword-wielding, power-attacking ogre, doesn't it?

Indeed, and don't forget the 18th level racial ability - only make one attack in a full round, but with a 2-hander, that'll make your str bonus to damage x4 (= +40), plus it doubles the damage of power attack.
 

You're right, I did mean PHB2.

Alright, here are the prototype stats for my shapeshifter. I'm a little heavily invested in one item, but I only have so many slots that will carry over to any form I want, so I needed to squeeze stuff here and there.

Not much in the way of combat stats present currently, because almost no combat will be done while in human form. I'll work out the AC, saves, HP and attack routines of her most common 'combat forms' in a bit.

[sblock=Stats]
Lilith
Female Human Druid 5/Master of Many Forms 10/Warshaper 5
Alignment: NE
XP: 190,000+

Str: 22 (+6) [4 points, +4 Warshaper, +6 item]
Dex: 18 (+4) [4 points, +6 item]
Con: 22 (+6) [4 points, +4 Warshaper, +6 item]
Int: 20 (+5) [6 points, +6 item]
Wis: 20 (+5) [6 points, +6 item]
Cha: 28 (+9) [8 points, +7 level, +6 item]

Abilities when Shifted:
Str: As Creature +10 [+4 Warshaper, +6 Item]
Dex: As Creature +6 [+6 Item]
Con: As Creature +10 [+4 Warshaper, +6 Item]
Int: 20
Wis: 20
Cha: 28

Class Abilities: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 11 times/day, Shifter's Speech, Fast Wild Shape, Improved Wild Shape (Diminutive through Gargantuan, Animal, Humanoid, Giant, Monstrous Humanoid, Fey, Vermin, Aberration, Plant, Ooze, Elemental, Dragon), Extraordinary Wild Shape, Evershifting Form, Morphic Immunities, Morphic Weapons, Morphic Body, Morphic Reach, Morphic Healing, Multimorph.

Hit Dice: 20d8 + 120 (varies by shape)
HP: 213 (varies by shape)
AC: 35 (+9 Armor, +7 Shield, +4 Dex, +5 Deflection from NA), Touch 19, FF 30. Varies by shape.
Init: +4 (+4 Dex, varies by shape)
Speed: 30ft (varies by shape)

Saves:
Fortitude +21 [+15 base, +6 Con] (varies by shape)
Reflex +12 [+8 base, +4 Dex] (varies by shape)
Will +13 [+8 base, +5 Wis]

BAB/Grapple: +15/+21 (varies by shape)
Attack routine varies by creature.

Skills : 15 initial, +10 level, +12 (charisma only) aging. All physical skills vary with form.
Athletics: +22 [G (2 from 1st Level)]
Awareness: +28 [S (3 from 1st level)]
Bluff: +32 [S (4 from aging)]
Diplomacy: +32 [S (4 from aging)]
Handle Animal: +32 [S (3 from 1st Level)]
Intimidate: +32 [S (4 from aging)]
Search: +28 [S (2 from 1st level, 2 from leveling)]
Spellcraft: +22 [G (2 from 1st Level)]
Stealth: +27 [S (4 from leveling)]
Supernatural Lore: +28 [S (4 from leveling)]
Wilderness Lore: +28 [S (3 from 1st level)]

Feats:
Alertness (1st)
Endurance (Human Bonus 1st)
Multiattack (3th)
Improved Multiattack (6th)
Track (Human Bonus 8th)
Flyby Attack (9th)
Serpent's Fangs (12th)
Swift Wild Shape (15th)
Rapidstrike (Human Bonus 16th)
Improved Maneuverability(18th)

Languages: Common, Celestial, Infernal, Druid.

Equipment:
Girdle of Physical Perfection, +6 to all physical stats, +5 natural armor (194,000, includes surcharge for stacking items)
Armbands of Mighty Fists +5 (120,000)
Thorn Circlet of the Omnipresent Mind (Belt of Battle with +6 to all mental stats added) (150,000, includes surcharge for stacking items)
Scintillating Collar (12,000, toggleable on and off at will 'Scintillating Scales')
+5 Wild Heavy Wooden Shield (64,152)
+5 Wild Darkwood Chain Shirt (64,500)
Anklets of Speed (12,000)
Ring of Spell Turning (98,280)
Ioun Stone: Lavender and Green Ellipsoid (40,000)

Money: 5,068gp

Spells/Day: 5/5/3/2

Spells Prepared: Pass Without Trace x2, Jump x2, Obscuring Mist. Lesser Restoration x3. Neutralize Poison, Remove Disease.

General list of preferred forms: Roc, Legendary Bear, 12-headed Hydra, Siege Crab, Ssvaklor, Topiary Guardian, Mountain Troll, various dragons (Force, Fang, Battle, Pyroclastic, Rust, Styx, Tarterian), Magma Drake, Hill Landwyrm, Arcane Ooze, Living Spell (various), Zeugalak.

Sources: SRD (Legendary Bear, Force Dragon, Hydra, Roc). MM3 (Siege Crab, Ssvaklor, Topiary Guardian, Mountain Troll, Arcane Ooze, Living Spell). Draconomicon (All other dragons, Magma Drake, Hill Landwyrm). Lords of Madness (Zeugalak).
[/sblock]
 
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Eidalac said:
Since the level bonus comes from class levels, he wouldn't get the points from 18 & 20, hence the 21 I'm getting.

HOWEVER,

Counting the HD as class levels would be a valid reading as well, and if you all think that is easier to work with, I'm fine doing it that way.
Ah, okay, clearly my mistake. (I was obviously confused by "just treat yourself as a 20th level fighter".)


"Half-Dragon (Red) Scout 8/Fighter 4/Tempest 5"

Sounds neat-o.

Thanks, Half-Dragon is probably a sub-optimal choice, but I have a soft spot for them. :)
 

Half-dragons are awesome, there's no arguing with that. They do look a little anemic when they're forced to stand comparison to the half-outside types, unfortunately.
 

The Human 4th level ability "Jack of all Trades" doesn't seem to have much use anymore due to the new skill system. Will it be replaced by anything?
 

I'm considering taking the Leadership feat due to the little background story written earlier. I was curious as to if there was any issue with that feat? And lastly, is it even possible for an ogre to have a mount? lol I've got alot of interesting ideas on what to do with the feat selection. I am sorta out of ideas on what to take, with 3 slots still open. I did open up the PHB II and look through it. The following is the "newly" modified list:
[sblock]
Weapon Focus
Greater Weapon Focus
Weapon Specialization
Greater Weapon Specialization
Weapon Mastery (all of those are TBD)
Defensive Sweep
Power Critical
Improved Bull Rush
Shock Trooper
Improved Sunder
Brutal Throw
Power Throw
**may have mounted skillsx3
Leadership[/sblock]
 

Nac, a warning re: Wild armor and shields.

When shifted, they only give the armor bonus and enhancement bonus. The special features you're loading up, by RAW, do not work when shifted.

GM house rules may apply. Check your local listings. Wild armor house rules void where prohibited by state or federal law. Batteries not included. May cause dizziness, shortness of breath, and prophetic episodes. Do not taunt happy fun wild armor.
 

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