You're right, I did mean PHB2.
Alright, here are the prototype stats for my shapeshifter. I'm a little heavily invested in one item, but I only have so many slots that will carry over to any form I want, so I needed to squeeze stuff here and there.
Not much in the way of combat stats present currently, because almost no combat will be done while in human form. I'll work out the AC, saves, HP and attack routines of her most common 'combat forms' in a bit.
[sblock=Stats]
Lilith
Female Human Druid 5/Master of Many Forms 10/Warshaper 5
Alignment: NE
XP: 190,000+
Str: 22 (+6) [4 points, +4 Warshaper, +6 item]
Dex: 18 (+4) [4 points, +6 item]
Con: 22 (+6) [4 points, +4 Warshaper, +6 item]
Int: 20 (+5) [6 points, +6 item]
Wis: 20 (+5) [6 points, +6 item]
Cha: 28 (+9) [8 points, +7 level, +6 item]
Abilities when Shifted:
Str: As Creature +10 [+4 Warshaper, +6 Item]
Dex: As Creature +6 [+6 Item]
Con: As Creature +10 [+4 Warshaper, +6 Item]
Int: 20
Wis: 20
Cha: 28
Class Abilities: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 11 times/day, Shifter's Speech, Fast Wild Shape, Improved Wild Shape (Diminutive through Gargantuan, Animal, Humanoid, Giant, Monstrous Humanoid, Fey, Vermin, Aberration, Plant, Ooze, Elemental, Dragon), Extraordinary Wild Shape, Evershifting Form, Morphic Immunities, Morphic Weapons, Morphic Body, Morphic Reach, Morphic Healing, Multimorph.
Hit Dice: 20d8 + 120 (varies by shape)
HP: 213 (varies by shape)
AC: 35 (+9 Armor, +7 Shield, +4 Dex, +5 Deflection from NA), Touch 19, FF 30. Varies by shape.
Init: +4 (+4 Dex, varies by shape)
Speed: 30ft (varies by shape)
Saves:
Fortitude +21 [+15 base, +6 Con] (varies by shape)
Reflex +12 [+8 base, +4 Dex] (varies by shape)
Will +13 [+8 base, +5 Wis]
BAB/Grapple: +15/+21 (varies by shape)
Attack routine varies by creature.
Skills : 15 initial, +10 level, +12 (charisma only) aging. All physical skills vary with form.
Athletics: +22 [G (2 from 1st Level)]
Awareness: +28 [S (3 from 1st level)]
Bluff: +32 [S (4 from aging)]
Diplomacy: +32 [S (4 from aging)]
Handle Animal: +32 [S (3 from 1st Level)]
Intimidate: +32 [S (4 from aging)]
Search: +28 [S (2 from 1st level, 2 from leveling)]
Spellcraft: +22 [G (2 from 1st Level)]
Stealth: +27 [S (4 from leveling)]
Supernatural Lore: +28 [S (4 from leveling)]
Wilderness Lore: +28 [S (3 from 1st level)]
Feats:
Alertness (1st)
Endurance (Human Bonus 1st)
Multiattack (3th)
Improved Multiattack (6th)
Track (Human Bonus 8th)
Flyby Attack (9th)
Serpent's Fangs (12th)
Swift Wild Shape (15th)
Rapidstrike (Human Bonus 16th)
Improved Maneuverability(18th)
Languages: Common, Celestial, Infernal, Druid.
Equipment:
Girdle of Physical Perfection, +6 to all physical stats, +5 natural armor (194,000, includes surcharge for stacking items)
Armbands of Mighty Fists +5 (120,000)
Thorn Circlet of the Omnipresent Mind (Belt of Battle with +6 to all mental stats added) (150,000, includes surcharge for stacking items)
Scintillating Collar (12,000, toggleable on and off at will 'Scintillating Scales')
+5 Wild Heavy Wooden Shield (64,152)
+5 Wild Darkwood Chain Shirt (64,500)
Anklets of Speed (12,000)
Ring of Spell Turning (98,280)
Ioun Stone: Lavender and Green Ellipsoid (40,000)
Money: 5,068gp
Spells/Day: 5/5/3/2
Spells Prepared: Pass Without Trace x2, Jump x2, Obscuring Mist. Lesser Restoration x3. Neutralize Poison, Remove Disease.
General list of preferred forms: Roc, Legendary Bear, 12-headed Hydra, Siege Crab, Ssvaklor, Topiary Guardian, Mountain Troll, various dragons (Force, Fang, Battle, Pyroclastic, Rust, Styx, Tarterian), Magma Drake, Hill Landwyrm, Arcane Ooze, Living Spell (various), Zeugalak.
Sources: SRD (Legendary Bear, Force Dragon, Hydra, Roc). MM3 (Siege Crab, Ssvaklor, Topiary Guardian, Mountain Troll, Arcane Ooze, Living Spell). Draconomicon (All other dragons, Magma Drake, Hill Landwyrm). Lords of Madness (Zeugalak).
[/sblock]