This neat little feat makes an emanation spell (centered on you) permanent, undispellable, and dismissible/restorable at will (free action).
First a couple of questions:
- One of the prerequisites is "ability to cast the spell to be made permanent". Does this include using Limited Wish or Wish to cast a specific spell that is not (yet) on your spell list? This seems somewhat moot, as these spells could be used to scribe a scroll with just about any spell. (Well, ok, you have to be able to use the scroll, too, i.e. arcane vs divine)
So, could a Wizard use Wish to use Antilife Shell as a Permanent Emanation?
- If you are an Archmage with Mastery of Shaping, can you "alter" the emanation AoE as if you were casting a spell?
Now the fun part... Creative uses of the feat.
Adrenaline Surge (Drd 2, Sor/Wiz 2, MotW p82): For a summoning type, +4 Strength to summoned creatures is interesting.
Antilife Shell (Animal 6, Clr 6, Drd 6, RSRD SpellListII & SpellsA-B): Whoa, stay out you baddies!
Antimagic Field (Clr 8, Magic 6, Protection 6, Sor/Wiz 6, RSRD SpellListII & SpellsA-B): Kinda self-defeating, really. Activate the Antimagic Field and it suppresses your Permanent Emanation. My head hurts.
False Vision (Brd 5, Sor/Wiz 5, Trickery 5, RSRD SpellListII & SpellsF-G): Big BBEG trying to scry you? No problem! Show him a nice bouquet of flowers, with a little elevator music instead... "Stay tuned, we'll be right back!"
Globe of Invulnerability (Sor/Wiz 6, RSRD SpellListII & SpellsF-G): It's immobile, but bringing this up or tearing it down as a free action? You bet!
Repulsion (Clr 7, Protection 7, Sor/Wiz 6 RSRD SpellListII & SpellsP-R): Your colleagues will probably be annoyed with you when you bring it up, but keeps the baddies away. Especially Fighter types with their poor Will saves.
Taldock's Spell Inhibitor (Protection 6, Sor/Wiz 6, R&R): This large area emanation makes all spells cast in the area at their minimum level (e.g. Fireball is 5d6 regardless of caster level)... Those high-level casters will really hate you...
Zone of Revelation (Clr 3, Sor/Wiz 4, MotP p40): No more sneaking up on you invisible or ethereal!
Zone of Truth (Clr 2, Pal 2, RSRD SpellListII & SpellsT-Z): Say no lies!
The full list is below, if it interests anyone.
Andargor
First a couple of questions:
- One of the prerequisites is "ability to cast the spell to be made permanent". Does this include using Limited Wish or Wish to cast a specific spell that is not (yet) on your spell list? This seems somewhat moot, as these spells could be used to scribe a scroll with just about any spell. (Well, ok, you have to be able to use the scroll, too, i.e. arcane vs divine)
So, could a Wizard use Wish to use Antilife Shell as a Permanent Emanation?
- If you are an Archmage with Mastery of Shaping, can you "alter" the emanation AoE as if you were casting a spell?
Now the fun part... Creative uses of the feat.
Adrenaline Surge (Drd 2, Sor/Wiz 2, MotW p82): For a summoning type, +4 Strength to summoned creatures is interesting.
Antilife Shell (Animal 6, Clr 6, Drd 6, RSRD SpellListII & SpellsA-B): Whoa, stay out you baddies!
Antimagic Field (Clr 8, Magic 6, Protection 6, Sor/Wiz 6, RSRD SpellListII & SpellsA-B): Kinda self-defeating, really. Activate the Antimagic Field and it suppresses your Permanent Emanation. My head hurts.
False Vision (Brd 5, Sor/Wiz 5, Trickery 5, RSRD SpellListII & SpellsF-G): Big BBEG trying to scry you? No problem! Show him a nice bouquet of flowers, with a little elevator music instead... "Stay tuned, we'll be right back!"
Globe of Invulnerability (Sor/Wiz 6, RSRD SpellListII & SpellsF-G): It's immobile, but bringing this up or tearing it down as a free action? You bet!
Repulsion (Clr 7, Protection 7, Sor/Wiz 6 RSRD SpellListII & SpellsP-R): Your colleagues will probably be annoyed with you when you bring it up, but keeps the baddies away. Especially Fighter types with their poor Will saves.
Taldock's Spell Inhibitor (Protection 6, Sor/Wiz 6, R&R): This large area emanation makes all spells cast in the area at their minimum level (e.g. Fireball is 5d6 regardless of caster level)... Those high-level casters will really hate you...
Zone of Revelation (Clr 3, Sor/Wiz 4, MotP p40): No more sneaking up on you invisible or ethereal!
Zone of Truth (Clr 2, Pal 2, RSRD SpellListII & SpellsT-Z): Say no lies!
The full list is below, if it interests anyone.

Andargor
Code:
Adrenaline Surge Drd 2, Sor/Wiz 2 MotW p82
Amplify Brd 1 MoF p77
Antilife Shell Animal 6, Clr 6, Drd 6 RSRD
Antimagic Field Clr 8, Magic 6, Protection 6, Sor/Wiz 6 RSRD
Antiplant Shell Drd 4 RSRD
Big Sky Drd 5 MotW p83
Body of the Sun Drd 2, Sor/Wiz 2 MotW p84
Cacophonic Shield Brd 6, Sor/Wiz 6 MoF p83
Castigate Clr 4 DotF p83
Cloudburst Drd 2 MoF p84
Crown of Glory Glory 8 DotF p84,D&D p216
Deathwatch Clr 1 RSRD
Decomposition Drd 2 MotW p87
Detect Animals or Plants Drd 1, Rgr 1 RSRD
Detect Chaos Adp 1, Clr 1 RSRD
Detect Evil Adp 1, Clr 1 RSRD
Detect Good Adp 1, Clr 1 RSRD
Detect Law Adp 1, Clr 1 RSRD
Detect Magic Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 RSRD
Detect Scrying Brd 4, Sor/Wiz 4 RSRD
Detect Secret Doors Brd 1, Knowledge 1, Sor/Wiz 1 RSRD
Detect Snares and Pits Drd 1, Rgr 1 RSRD
Detect Thoughts Brd 2, Knowledge 2, Sor/Wiz 2 RSRD
Detect Undead Clr 1, Pal 1, Sor/Wiz 1 RSRD
Divine Flame Clr 2 DotF p85
Divine Zephyr Clr 2 DotF p85
False Vision Brd 5, Sor/Wiz 5, Trickery 5 RSRD
Forceward Clr 3 (Helm), Pal 3 MoF p95
Globe of Invulnerability Sor/Wiz 6 RSRD
Globe of Invulnerability, Lesser Sor/Wiz 4 RSRD
Hand of Torm Clr 4 (Torm), Pal 4 MoF p99
Iron Storm Sor/Wiz 3 R&R
Minor Symbol of Divinity Clr 1, Drd 1, Pal 1, Protection 1, Rgr 1 R&R
Negative Energy Geyser Death 8, Sor/Wiz 8 R&R2
Repel Vermin Brd 4, Clr 4, Drd 4, Rgr 3 RSRD
Repel Wood Drd 6, Plant 6 RSRD
Repulsion Clr 7, Protection 7, Sor/Wiz 6 RSRD
Suppress Glyph Clr 6 (Deneir) MoF p126
Taldock's Spell Inhibitor Protection 6, Sor/Wiz 6 R&R
Tanil's Purging Clr 4, Rgr 4 R&R
Unfetter Undead Sor/Wiz 6 N:BtG
Zone of Revelation Clr 3, Sor/Wiz 4 MotP p40
Zone of Silence Brd 4 RSRD
Zone of Truth Clr 2, Pal 2 RSRD
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