Calinon
First Post
Brazilia, SAA
SAP Research Facility
October 13, 2120
Containment Area
Initiatives: Flick 31 (3VP, 2S, Prone), Aerin 30 (1L, 2S, 2VP), Cosmo 25 (4HP), Monica 22 (3HP, 2S, 1L), Loki 21 (3HP), Mantis 19 (2PL Insect Control), Straightjacket 18 (1HP, 2L, grappled), Ghost 17, Vince 15 (2HP), Mole 15 (3VP, 1L, 1S, grappled), Metal Mistress 13 (1HP, 2PL Magnetic Control, 1L), Neutron 12 (3HP, 1L, 2S, fatigued, Anaconda infected), Johan 7 (2HP, 2S), Anna 6 (2L, 3S, 4HP, disabled, KO), Rebound 5 (4HP, fatigued, enlarged), Mason 4, Anithos 0 (5VP, disabled)
OOC: Inspiration huh? We'll get to that after I reveal what you know about Mason and Ghost's powers
You remember much about Mason from ARIS. He's impervious to nearly all forms of physical attack to some degree or another and has immunities out the wazoo. He has a fairly disciplined mind as well, though isn't the most light on his feet, what with being made of stone and all. In addition, he can meld and pass through all forms of solid rock. Mason has destroyed entire armed forces divisions single handedly, and has stood up to barages from off shore naval batteries and direct strikes from aircraft missiles without harm.
He also is extremely bloodthirsty, and enjoys inflicting gruesome deaths upon his foes. When confronted with large groups, he often inflicts a devastating area attack that sends anything not bolted down, and many things that are, flying. The range is extreme, and would easily cover nearly the entire storage bay.
He hates Thunder, and will do anything to bring him mental or physical pain. His only weakness is that if he loses contact with the ground, he will lose his alternate form shortly thereafter.
About Ghost, little is known. Nobody has figured out how to hurt him in his incorporeal form, and you've just seen him longer than anyone outside EPIC, at least those that are alive. His only known weakness is that he must become corporeal to affect anyone, attack them, or bring them into an incorporeal state.
Now for your inspiration...
Johan can't affect these two at all currently, unless he finds some way to attack Mason that circumvents his strength and protection. If you want to help, get the disabled people out of the containment area, off the floor, and up about 200 feet, and hope Mason doesn't cut loose his devastating area attacks before you can escape.
On another note, the best chance for survival would be to get that cannister or destroy it, and run the heck away. Straightjacket might be able to hurt Mason, but it is extremely unlikely. Then again, if you could get rid of the other Mercs, or team up with them, you have numbers on your side.
Neutron is up!
SAP Research Facility
October 13, 2120
Containment Area
Initiatives: Flick 31 (3VP, 2S, Prone), Aerin 30 (1L, 2S, 2VP), Cosmo 25 (4HP), Monica 22 (3HP, 2S, 1L), Loki 21 (3HP), Mantis 19 (2PL Insect Control), Straightjacket 18 (1HP, 2L, grappled), Ghost 17, Vince 15 (2HP), Mole 15 (3VP, 1L, 1S, grappled), Metal Mistress 13 (1HP, 2PL Magnetic Control, 1L), Neutron 12 (3HP, 1L, 2S, fatigued, Anaconda infected), Johan 7 (2HP, 2S), Anna 6 (2L, 3S, 4HP, disabled, KO), Rebound 5 (4HP, fatigued, enlarged), Mason 4, Anithos 0 (5VP, disabled)
OOC: Inspiration huh? We'll get to that after I reveal what you know about Mason and Ghost's powers
You remember much about Mason from ARIS. He's impervious to nearly all forms of physical attack to some degree or another and has immunities out the wazoo. He has a fairly disciplined mind as well, though isn't the most light on his feet, what with being made of stone and all. In addition, he can meld and pass through all forms of solid rock. Mason has destroyed entire armed forces divisions single handedly, and has stood up to barages from off shore naval batteries and direct strikes from aircraft missiles without harm.
He also is extremely bloodthirsty, and enjoys inflicting gruesome deaths upon his foes. When confronted with large groups, he often inflicts a devastating area attack that sends anything not bolted down, and many things that are, flying. The range is extreme, and would easily cover nearly the entire storage bay.
He hates Thunder, and will do anything to bring him mental or physical pain. His only weakness is that if he loses contact with the ground, he will lose his alternate form shortly thereafter.
About Ghost, little is known. Nobody has figured out how to hurt him in his incorporeal form, and you've just seen him longer than anyone outside EPIC, at least those that are alive. His only known weakness is that he must become corporeal to affect anyone, attack them, or bring them into an incorporeal state.
Now for your inspiration...
Johan can't affect these two at all currently, unless he finds some way to attack Mason that circumvents his strength and protection. If you want to help, get the disabled people out of the containment area, off the floor, and up about 200 feet, and hope Mason doesn't cut loose his devastating area attacks before you can escape.
On another note, the best chance for survival would be to get that cannister or destroy it, and run the heck away. Straightjacket might be able to hurt Mason, but it is extremely unlikely. Then again, if you could get rid of the other Mercs, or team up with them, you have numbers on your side.
Neutron is up!
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