Epic partial casters and higher level spells

Would it be fair to game balance to allow epic Rangers to cast some appropriate 5th level spells and so on (ex: Mass CLW or Scrying)? Naturally, they would still have to take Improved Spell Capacity to even get access to higher spell slots, but normally there is a specific list of spells partial casters can use, and any changes to that aspect would have to be explicit. I'm hoping to allow them to access certain spells that would be out-of-depth for nonepic versions of their classes. I hope it's workable.
 
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After they took Improved Spell Capacity I'd then let them take Spell Knowledge to learn appropriate spells (on a case-by-case basis) from relevant spell lists (Druid in the case of Ranger, Cleric in the case of Paladin)
 

Pyrex said:
After they took Improved Spell Capacity I'd then let them take Spell Knowledge to learn appropriate spells (on a case-by-case basis) from relevant spell lists (Druid in the case of Ranger, Cleric in the case of Paladin)

Sounds about right. After looking at the preparation rules, it sounds even righter.
 
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Quartz said:
You could design an epic prestige class which granted higher level spells. They did it for the assassin.

For the above ranger example, possibly "Nature's Guardian", which may get some druid-lite powers in addition to casting capabilities that approach full strength.

For the paladin, "Zealot of $Deity", which approaches full cleric powers with the epic levels, and prioritizes the paladin's crusade against evil. (The Zealot can also detect and smite chaos)

In both cases, Rng20 and Pal20, respectively, are required. For the Ranger, Wis 21+, and for the Paladin, Wis 19+ and Cha 18+.

Now I know how to handle epic tacticians (assuming anyone accepts that class in actual play).
 
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TheCrazyMuffinMan said:
In both cases, Rng20 and Pal20, respectively, are required. For the Ranger, Wis 21+, and for the Paladin, Wis 19+ and Cha 18+.

I think that's a little severe: try 'able to cast 4th level Ranger spells' and 'able to cast 4th level Paladin spells' respectively. Plus an Epic feat or two.
 


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