Epic problem OOC

WD - Spellscales count as both humanoids AND Dragons, so if something affects either, it affects the spellscale.

Avalon - That would be acceptable. As for the Abjurant Champion, it's always been my firm belief that their abilities are intended to work with mage armour (Heck, the example character, a 5th lvl abjurant champion, receives a +9 armour bonus from mage armour.. hmmm... i see a clue!). It was most likely an oversight by the author, he forgot to check Mage armour's school, and just assumed it was Abjuration.
 

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Jemal, can we use the item creation rules from the MIC that would allow us to add common effects at no additional increase in price?

Like for example making a bracer with +6 Str and +6 Con for only 72000 gp.
 


Avalon - DMG page 288 details adding extra powers. If you could tell me which page in the MIC you're finding this new rule on, I'll look at it but I don't see why they'd specifically contradict a working rule.
Heck, if the abilities aren't similar enough to go on the same slot, the one that doesn't belong should cost an ADDITIONAL 50% According to the DMG's body slot affinities.

WD - I see no reason you couldn't, within the 5 HD limit of the spell.
 


I'm gonna say no to that. The DMG way has always worked for me, and it's what I'm familiar with, so its what I'll be using.
 

I have an Intrest in joining

i would like to play a Fighter/Legendary Dreadnaut
or a Druid/ Master of Many Forms

Are there any restrictions on races?
 
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Shayuri said:
That's all fine, I suppose.

Here's my concern. It sets us up not just for IC conflict but for OOC as well. The only reason to make an evil character is because one wants to RP doing evil things. I can't see any other reason. However, the three 'good' characters are obligated to make sure that doesn't happen. In other words, we are obliged to make sure one PC cannot be RP'ed according to the player's intent. If he tries to do evil, we must stop him. Now, your whole, 'you must cooperate scenario' works, but only if he waters himself down, and plays 'evil lite.'

I guess I just question why someone would want to play evil in a group that's mostly aggressively good. It seems like that kind of deep idealogical gap dooms the game either to constant inter-PC conflict, or at -best- to the whole point of RP'ing evil in the first place being diluted and rendered moot.

Anyway, it's a concern I have. If the players of evil don't mind constantly being monitored and subject to that kind of smothering attention...then I suppose my concern is unwarranted.

I'm just gonna hop into this conversation cause I haven't said anything in a while :p (damn having a functional and complete character right off the bat!!!). Anyways, there are some cases where someone almost has to be evil, not from an RP point of view, but from the rules. Using stuff out of BoVD for example means you have to be evil, even if you just like the rules involved. This can be mitigated somewhat by the DM, but is still a nasty pit trap to come across every time you want to use it.
 

Edit - My post came out all wrong. I think, since the issue's decided, the point's moot. No need to ruffle feathers over it now. Welcome back Dari! :)
 
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Amazing Triangle said:
Keep me in mind for an alternate if you need one! :D

I like concept and love epic play though I don't usually get that option.

Thanks for your time!
Hey Jemal. Sorry, but I think I have to bow out of this game. It is a bit much for me. But you got great alternates.

But I'm really looking forward to your level 12 game :D
 

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