A great time...
Just got home.
I was happy to meet Morrus and see many of you from last year. The Ennies simply rocked. I was pleased to see many very deserving publishers win, and also happy at the turnout by so many big names in the industry, not to mention the support and praise from Peter Adkison, Ryan Dancey, and so many others for ENWorld and the Ennies.
Highlights of the Con for me:
- Talking to Peter Adkison in the elevator on Saturday evening. Great guy. He's really interested in making the Con better and is excited about it. GenCon is in good hands, folks.
- Talking to James Wyatt, Monte Cook, Ed Stark, and other great game designers about various stuff.
- Clicking on the ENWorld messageboards link on the free GenCon terminal, then, when the link didn't work, turning to Morrus at the next PC and asking him to fix it.
- Accidently walking in front of Nemmerle in the exhibit hall while he was getting his picture taken, then offering to sign it when he scolded me.
- Finding a nearly perfect boxed set of Torg, complete with the original red and blue die.
The only really newsworthy things I collected this year were from the D&D Q&A seminar. Some of this stuff you probably already know or suspected (all quotes are actually paraphrased, hopefully I didn't misquote anyone):
- There will likely be a book of spells in the near future. ("Not really soon, but not really far off") I'm guessing late next year or early 2004 by the way they were talking around the subject.
- The upcoming 2003 miniatures game will have some established relationship/compatibility with D&D. They feel that Chainmail failed because it was like D&D but wasn't really part of it. Mum's the word on details, as they haven't decided a lot of it. If you're interested in the game, you may want to post your opinion on these boards or at wizards.com, as it seems they haven't made up their minds about certain aspects of it.
- There will be a book that has as one of its primary features a codified list of special abilities, such as prestige class and monster abilities. This will make it easier to build prestige classes/monsters/etc. and reduce some of the confusion about how these abilities interact. This was in response to a question about how ninja/shadowdancers use fast sneak and hide in plain sight together...or something like that. That's not all the book is going to have, but we were told that was a "major part of it".
- The first round winners of the fantasy setting search will be notified by the end of the month. As mentioned elsewhere, they are really happy about the quality of the entries and want to take their time selecting the winners.
- I asked how long it would be before a 3.1 edition of D&D or a 4th edition will be out. It looks like they're in favor of doing a 3.1 edition at some point, but are certainly against doing a major revision that would warrant a 4th edition set of books until around 2009 (I'll hold you to that date Anthony!!

) . Their reasoning, and I agree, is that 3E is a solid system that should last a very long time.
Anthony Valterra asked how many in the audience would be interested in a leatherbound Player's Handbook with errata applied and annotations in sidebars that explained design decisions and generally gave more background information about the reasons that things are the way they are. Looked like most people were interested.
I think (and this is my speculation based on his questions and responses) Ed Stark, the lead D&D design guru, is interested in doing a 3.1 version with errata applied plus some minor changes that will impact the way the game is played by some. He mentioned they have a file with all the inconsistancies and problems of the game that pop up, and asked if we'd be interested if they fixed those problems with a newer set of core rules. (Things like spells not being at the right level, etc.)
Overall, the design team did a great job of listening to our questions and answering them as best they could.
(edited to make it more readable)