This is sort of an aside, but if there is inherent class imbalance with single nova encounters then there must be inherent class imbalance with multiple medium encounters. No one seems to talk much about that issue (that I have seen).There are plenty of reasons not to do it. Not all classes have Nova buttons to mash for starters, and not all Nova buttons are equal. So it creates a huge gap between certain classes (independent of the encounter they face).
The effects on class balance when either running a game with single Deadly+ encounters per long rest, as opposed to half a dozen Medium-Hard encounters per long rest (broken up by a short rest every 2 encounters) is massive.
Putting class balance to one side, there is also the issue of the game lacking any strategic and tactical complexity. It devolves into 'win initiative and mash buttons' rocket tag.