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TSR Example from the worst TSR adventure module(s) ever published


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johnsemlak

First Post
I11 - Needle get's atrocious reveiws, though Iv'e never read or used it. It's available free on the WotC website. WG12 Puppets's gets similar reviews.

Of the mods I have actually owned:

It's difficult to say because when I was 10 I rarely was that critical--rose tinted glasses and all that. If I thought something was wrong, I just changed it. I didn't complain that is was a bad module.

Maybe X3--Curse of Xanathon. The story was a bit lame.
X9 is a rather borning module as is, but can be interesting if you apply the material well.
 


Pielorinho

Iron Fist of Pelor
Hee hee!

Moderator's Notes:
Just in case there's any confusion, our understanding is that folks are allowed to quote passages from copyrighted material for review purposes. That appears to be what Quasqueton is doing in this case, so his excerpts from this module are copacetic. (Keep in mind, naturally, that if a substantial portion of the module appears here, things start to get hinky).
[/Moderator's Notes]

This is pretty hilarious!
Daniel
 


Quasqueton

First Post
Moderator's Notes:
I was about to post another encounter, but I'll leave my "review" as it is so far. The whole text is 30 pages long, so I'm nowhere near giving a sizeable part of it, but no need to push it.

Quasqueton
 

Nomad4life

First Post
Whoa! You can buy this adventure as a PDF from Rpgnow.com for $4.95! I may just skip out on beer tonight and pick it up for the sheerheckofit.

Of course, once I do, I'll probably wish I had the beer just to read through it.
 

lukelightning

First Post
Quasqueton said:
I was about to post another encounter, but I'll leave my "review" as it is so far. ...
I have a solution: Let's write our own encounters!

14. The Winter Wolf. As the party enters the clearing, they see a pile of apples. Read the description below:

There is a pile of 12 or 13 or 19 apples in the center of the clearing. They look as if they have been here for more that two days but less than four days. None of the apples show signs of being eaten. All of the apples are red. One apple has bites taken out of it. In the clearing you hear the singing of birds, but the birds are not running or joking loudly.
The apples have no secret compartments. As the party approaches the apples, they hear a howl. A local winter wolf (AC 5; MV 18"; HD 5+1; hp 27 each; #AT 1; Dmg 1-8 [bite]; SA Surprise on 1-4, cold breath; SD immune to cold) has been collecting all the apples in the forest in order to lure prey to the clearing. If anyone takes an apple or gets too close or avoids the apples, the wolf leaps out of the pile and attacks. Roll 1d6 to determine surprise: 1-2: the party is surprised, 3-3, nobody is surprised, 3-5 the party is surprised, 6 the apples are surprised. The wolf once drank a potion of sleep, but is awake now because it is not near a pavilion. It will attempt to use its cold breath on anyone near the apples, or anyone not near the apples. After two rounds of combat wererats (AC 6; MV 12"; HD 3+1; hp 16 each; #AT 1; Dmg 1-8 [sword]; SA Surprise on 1-4; SD Hit only by silver or +1 or better magic weapons) will leap out of the secret door. Roll 1d6 for the sleep spells target.

After the party kills the wolf, they can take the apples and the golden statue of the dragon as well.
 

Storm Raven

First Post
Nomad4life said:
Whoa! You can buy this adventure as a PDF from Rpgnow.com for $4.95! I may just skip out on beer tonight and pick it up for the sheerheckofit.

Of course, once I do, I'll probably wish I had the beer just to read through it.
I don't think beer is strong enough. You may need to break out the heavy artillery.
 

freebfrost

Explorer
lukelightning said:
I have a solution: Let's write our own encounters!

14. The Winter Wolf. As the party enters the clearing, they see a pile of apples. Read the description below:
This one finally got me. I was snickering all along but this put it over the top!

Hilarious!

:lol:
 

rogueattorney

First Post
Quibble all you want about content (and I know many of you will) from 1978 to 1982 TSR's editing was uniformally tight, with consistent, though rarely outstanding, production values. Their stuff was utilitarian, but not flashy.

From 1983 to the point I stopped paying attention to TSR anymore (about 1993) to say the editing was spotty would be an understatement. There were the "pet" projects that obviously got full attention from someone - The 1983 WoG box, I6 Ravenloft, the DL modules, the Gazzetteer series - but the majority of products were throwaways. You saw the same thing with the production values, outstanding in a few isolated cases (the DL series, for example), downright awful most of the time. In my view, basically anything produced after they started having that orange stripe at the top was suspect.

I believe every single one of the modules mentioned in this thread were produced in the latter perioed. Certainly N2 The Forest Oracle was.

R.A.
 

Insight

Adventurer
The "new" encounter for this adventure is HILARIOUS. I wonder if we could write an entire module that was as convoluted as this one. I bet we could.
 

Quasqueton

First Post
Comedy, thy name is "lukelightning". Or Carl Smith.

I still want to know if Grimstaff's post is true or a joke.

Quasqueton
 

Quasqueton

First Post
OK, I know I said I was not posting anymore from the module, but I have to post this little tidbit.

The PCs have to cross a raging river by balancing across a rope bridge.

Those falling into Wild River do not drown. The river tears away a random article. Roll 1d4 to determine what is lost.

1. A sword or main weapon of a character is lost.
2. A dagger or secondary weapon is lost.
3. A magical item is lost, or 200 gp if the party member has none.
4. Half the person's treasure, to include jewelry and gems but not magic, is swept away.

The water sweeps the party member toward some rocks near the eastern shore of the river. He must once again roll his dexterity or less or receive 1-2 hp of damage from being battered on the rocks.

If any party member falls into the water, he will avoid the damage caused by the rocks if another party member throws him a rope.
I like how the river is essentially a pick-pocket. And read that number 1 carefully.

Quasqueton
 

Quasqueton said:
I like how the river is essentially a pick-pocket. And read that number 1 carefully.
"1. A sword or main weapon of a character is lost."

"A character" ... You mean, not even necessarily the character that fell in the water?
 

dougmander

First Post
Patryn of Elvenshae said:
"1. A sword or main weapon of a character is lost."

"A character" ... You mean, not even necessarily the character that fell in the water?
Yes, someone miles away, in another module, suddenly loses their heavy mace.
 


sniffles

First Post
OMG!!!!!!!!!!!!!!!!!!!!!!!
I am soooo glad the cubicles around me are unoccupied right now.
Ow, ow, holding in laughter hurts! :lol:
 

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