My turn! My turn!
37. Chloe the Nymph (Again)
Before you on the path stands Chloe, the nymph from Encounter #6. She clutches a pidgeon tightly in her right hand while leaning against a tree with her right. The pidgeon’s face is expressionless except for its bulging eyes. Tears stream from all two of the nymph’s eyes, and it’s obvious that she has been crying and not laughing. The nymph is totally naked except for the blouse, vest, overcoat, belt, breeches, fisherman’s gloves, knee brace, galoshes, and ski mask she wears. The ski mask doesn’t make her look like a thief, or a cleric.
If the PCs used the antidote to bring the lake back to normal, Chloe is crying because all the forest birds have returned and are singing but not joking loudly. The nymph says she doesn’t like blonde jokes, though, being brunette herself. If the PCs didn’t pour the antidote into the lake, the nymph wants the deer back to make stew.
To determine the nymph’s actions towards the party, roll 1d6:
1-2) Chloe is friendly with the party and offers to knit them all sweaters;
3-4) Chloe is friendly and doesn’t direct sleep against them;
3-4) Chloe is friendly and grants them any one wish (except that one);
5-6) Chloe is friendly with the male PC with the highest Charisma (unless his Cha is higher than hers, in which case he should be friendly to her).
In any event, the nymph immediately threatens to attack.
“Do what I say!” she cries hysterically and not jokingly. “If you don’t, I’ll get all nekkid! And believe me…you wouldn’t like me when I’m nekkid! I have fearsome powers when I’m nekkid, whether I look like a cleric or no! You don’t want no part of me! I’m real buff and stuff!”
If the party allows the nymph to finish reading the boxed text, then a tall creature that looks like a cross between a dragon and a puppet emerges from the secret door in the tree, mumbling something about copyright infringement and threatening to take back the module writer’s stash. Chloe doesn’t know about the secret door, being a nymph and not a dryad. After walking around haphazardly to convince the PCs that it isn’t a soldier, the dragon-puppet attacks anyways!
The dragon-puppet (AC 2; MV 12”; HD 1 or 11 (see below); #AT 3; Dmg 1-4/1-4/10-120 [claw/claw/teeth in really big head]; SA none; SD none; Note: the creature’s HD is either 1 or 11, depending) carries no weapons or treasure. For equipment it has a sharp handaxe, a longsword, and a pouch containing 300 gp for traveling expenses. Although honorable, the dragon-puppet stole this equipment from a band of wererats (unrelated to those from Encounter #8). If the PCs had any equipment stolen during that encounter, the dragon-puppet also carries that.