Thread Necromancy! Bad modules never die!
But they do occasionally tarry, run, or walk haphazardly...
Thread Necromancy! Bad modules never die!
But they do occasionally tarry, run, or walk haphazardly...
Ah, threadnomancy - I used to have a vampiric whorehouse for just such an emergency. Kind of like the roach motel, roaches check in... Other monster for the local strumpets that I used to off characters who lost sight of the adventure:no no no!!!! I thought the succubus was reserved for every bar maid, serving girl, or lady of the night in an adventure...
... especially when certain PC's insist on turning the afternoon bar scene that is just supposed to get them started on the adventure into a multi-night stay in a whorehouse.
<Insert a witty remark about Bolo Softsole, the proprieter of the Wildwood Inn, not realizing that his barmaids are vampires/succubi/evil culists here>
<Insert a witty remark about Bolo Softsole, the proprieter of the Wildwood Inn, not realizing that his barmaids are vampires/succubi/evil culists here>
Ia! Ia! Cthulhu Frukatha!That is not dead which can forever lie. For in strange eons, even lurkers may submit reply.