Well, obviously I have no hard evidence. However, two separate reader polls by Paizo when they ran Dungeon and Dragon put their average readership at under 25. The last one was about 22 (IIRC).
If true, I find that surprising. Not calling you a liar but it doesn't feel right to me.
I guess my experience with gamers in the last decade is people I've introduced to D&D (some of them former gamers) and the denizens of ENWorld, who I think
tend to be older. Of course I could be wrong about that too; I've never conducted an age poll here.
I have no real reason to think that the readership of Dragon or Dungeon would be all that different than the average D&D gamer.
I agree.
Ryan Dancey, as well, pretty clearly labeled the two biggest demographics for 3e was high school and college age - both times when you have large groups of people with lots of free time and a fair bit of disposable cash, but not a lot of mobility.
Once again, surprising about the high school kids, not surprising about college-age kids.
Of course, I'm probably just projecting - I stopped playing in early high school and didn't start again until I got married (at college age).
So, it would not surprise me at all to learn that the average age of a TTRPG gamer is younger than the average age of a video gamer.
This just doesn't feel right, but I admit I have zero hard data.
The core TTRPG demographic has ALWAYS been 15-25. Look at the marketing if you think I'm wrong.
I think though, that the marketing of D&D is more a reflection of the types of non-players
likely to become new players than a reflection of who is currently playing.
I think a big part of the D&D market has always been existing players, and that group
seems to be getting older. They don't need much marketing because they're very aware of what's going on in the market, and if you're over a certain age and not already playing, you're not likely to start.
So the marketing is aimed at teenagers. Obviously this is hypothesis.
I follow you, but I want to turn it on it's ear. I'd argue that CRPGs can't compete with TTRPGs under any circumstance. Why? Because the landscape of the imagination is infinite and a CRPG by its very nature must be limited.
But perhaps you hit on the crux of something. CRPGs do "all the work" for you. In the world of a CRPG (which I agree can be impressively deep and immersive), you don't have to visualize each sword swing, you don't have to imagine the color of the sky at dusk, etc. It's all there, sight and sound combined. But any way you slice it you're interaction with the world is limited to what the CRPG lets you do. To that end, a CRPG will never touch a TTRPG.
TTRPGs do face-to-face interaction the best but they also do imagination the best.
Mate, I agree with you 100% - I play computer games but I don't touch CRPGs because they are just so dissatisfying compared to TTRPGs.
But the fact that I agree, and everybody on this board probably agrees, doesn't mean that the wider population agrees. Neither does it mean that anyone else would think it matters (TTRPGs trumping CRPGs for face-to-face interaction and imagination) even if they did agree. I don't necessarily think those advantages are selling points for most people. Gaming has always been a niche hobby and TTRPG gamers have never been a mainstream demographic.
However, I wonder if so much visual media (TV, movies, computer games, console games, etc) has been delivering kidney punches to imagination.
You could be right.
"Potty mouth" is the problem with this post?
I'm sorry




.
What a selfish statement.
I already admitted it's selfish in the post you quoted.
I understand that some people find being offended an exhilarating experience, and I'm glad my up-front admission hasn't robbed you of the opportunity.
You already play and know the game and the wonder that awaits inside. You don't need the game marketed at you.
I agree! See my reply to Hussar in this very thread.