Hussar
Legend
Tyrlaan said:But perhaps you hit on the crux of something. CRPGs do "all the work" for you. In the world of a CRPG (which I agree can be impressively deep and immersive), you don't have to visualize each sword swing, you don't have to imagine the color of the sky at dusk, etc. It's all there, sight and sound combined. But any way you slice it you're interaction with the world is limited to what the CRPG lets you do. To that end, a CRPG will never touch a TTRPG.
The obvious answer here is, "for you". Sure, I agree with everything you say.
OTOH, a CRPG will also never screw over my character because its girlfriend happens to be playing today. A CRPG will never throw a full bottle of coke across the table at another player because of something someone said. A CRPG will never introduce multiple Mary Sue characters to complete the quest for me (well, it MIGHT do that, but, only once

There's more to the equation than simply playing the game. If I have a bad CRPG, I just shrug, and go out and buy a different one. The social issues around TTRPG's can make them very unappealing. Never mind the simple geographical issues. TTRPG's have never managed, in thirty years, to break out of suburbia. Those living in the country can't find groups and those living in cities have other things to do.
So, at the end of the day, it's not surprising computer games are putting a dent in gamer populations. They're putting a dent in EVERY entertainment's population.