That's ok. I barely consider Ballarat as being habitable by human-beings, let alone a part of VictoriaI'll just taunt you from Ballarat with all my players here then.
Cheers!
That's ok. I barely consider Ballarat as being habitable by human-beings, let alone a part of VictoriaI'll just taunt you from Ballarat with all my players here then.
Cheers!
Boys these days are playing RPG's the problem for WOTC is that they are playing them on the computer. Kids will talk to me for hours about Oblivion and WOW, D&D doesn't rate a mention. Who knows with the new 'Red Box' though I suspect they will struggle to get the attention ahead of the latest X-box release.
D&D was popular back in the days when Atari 2600, Colecovision and Intellivision (and arcades) ruled. Kids were playing video games even back then. If D&D is done right, it will garner young people's attention.
Veiled insults towards 4e and 4e players are so passe.
It's a funny thing.
Part of me wants the hobby to grow while another part doesn't want my game marketed at 15 year olds. I think selfish grognardism is natural but ultimately not good for the hobby.
When was D&D NOT marketted at 15 year olds? Let's see - Boxed set - 10+. Saturday morning cartoon - definitely the teen crowd. Ads on the back of comic books - teens. D&D computer games - teens. Artwork? Teen friendly. Themes in the game? PG, PG-13 at the outside. Novel series - definitely teen and YA fiction there.
So, at what point in time has D&D ever NOT been marketed to teens?
On a side note, I always love that Teen=computer gamer. Never mind all the statistics that say computer gamers are in their mid 20's.
If anything, computer gamers are OLDER than TTRPG'ers on average.
Honestly, I think that's a bit of wishful thinking.
D&D lured me away from my Atari 2600, no doubt. But today's computer games and console games are infinitely more immersive and require a LOT more attention than any electronic game from the early days of RPGs.
And as video games have evolved, RPGs have been evolving - though they're had a long point of stagnation back in the 90's. Like video games, D&D and other RPGs aren't as bare-boned and low-graphics as their predecessors were. It just seems no one has quite yet hit the magic formula that will draw folks back to the game table in droves. Look, for example how the Harry Potter books put a revival into the young adult book market. If WotC or another group can find the "perfect storm", they might get a surge of popularity they're looking for (maybe actually draw some of those WoW folks to the game and away from their PCs for a while*).
I think you'll find computer gamers run the gamut from pre-teens to death, if you want to generalise.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.