CapnZapp
Legend
This.So imagine your character concept was "in combat I hide, then at the right moment I pop out and kill, then hide again. Getting hit is something I don't do."
4e never successfully made that viable.
Well, the relevant comparison wouldn't be using someone running away. It would still be an archer shooting every round, staying in the fight.Similarly, an archer who desperately runs away whenever someone gets close, is less effective than one that mixes up tactically with the battle.
The relevant comparison is between an archer that lets her tank buddy soak the hits (because he's better at it) rather than soaking some of them herself.
With 4E style surges you couldn't choose the former tactic, regardless of how many healing potions you have.
PS. I only played 4E up until PHB2 or thereabouts, so I don't really care for any arguments that later additions fixed any of the edition's problems. Some people argue Essentials fixed this or magic items fixed that, to which I simply shrug: You only get the one chance, and 4E blew it.