Nothing like getting drained to death from a vampire in Ravenloft. Completely terrifying and rightfully so.
It might have been from a time where new characters started at level 1, not the level of the group, I guess. Because the solution to having a character reduced to utter suckiness I have seen is a (either assumed, or blatant) suicidal behaviour in order to have the change character... A mechanism where the player is no longer having fun and must take time to start having fun again is worse than death, litterally.
I remember the play example in a RQ book where the character followed since character creation was a warrior, got his STR stat drained and turned into a shaman (because it was introducing the magic chapter). I immediately thought no sane player would do that and just retire the character if they wanted to play a warrior... It was the product of a time, I guess, and I am not looking forward to permanent consequences again.
Not true. Or rather, true if you are a fool enough to pre-calculate every possible stat, in an edition where almost everything is affected only by one ability modifier plus the same single proficiency bonus for everything.There is a reason stat damage and drain has not made the cut in 5e, because it imposes on the fly recomputation of bonuses and tracking those, which significantly complicates and slows down the game.
I agree that stat damage is a speedbump pain in every edition it shows up in, but 5e still has core stat damage.There is a reason stat damage and drain has not made the cut in 5e, because it imposes on the fly recomputation of bonuses and tracking those, which significantly complicates and slows down the game. This is why "CON Drain" has been modified into "max hit point loss", which is slightly easier to track.
As for HD loss, the problem is that they don't hurt the PC on the spot, only future recovery, so it's not really scary, unless you say something like "at 0 HD, you die" ?
Not true. Or rather, true if you are a fool enough to pre-calculate every possible stat, in an edition where almost everything is affected only by one ability modifier plus the same single proficiency bonus for everything.
Because of this, 5e is by far the easiest edition for supporting ability score damage.
I agree that stat damage is a speedbump pain in every edition it shows up in, but 5e still has core stat damage.
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
....while no-one wants to go back to real level drain.
It is definitely not popular, but there are fans. I prefer level drain myself. It made undead terrifying because nothing quite hits you like losing levels.