Experiences with Thunderspire?

hailstop

First Post
So has anyone DMed well into Thunderspire yet? How does it play? My PC's are about to finish KotS, and I'll run Thunderspire next. I really like the look of the 3rd and 4th parts, but not so sure about the 1st and 2nd (more the 2nd, since it seems to be a bit more repetitious to me).
 

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So has anyone DMed well into Thunderspire yet? How does it play? My PC's are about to finish KotS, and I'll run Thunderspire next. I really like the look of the 3rd and 4th parts, but not so sure about the 1st and 2nd (more the 2nd, since it seems to be a bit more repetitious to me).
That's funny since I like the 1st and 2nd parts and dislike the 3rd and 4th :)

The 3rd is too over the top for my taste. It's a nod at the 'classical' style of adventures which consisted of nothing but a non-sensical string of isolated puzzle rooms. The rooms even 'reset' if the party retreats and comes back later - *yuck*
Definitely not my cup of tea.

The 4th part seems rather short and anticlimactic.

The first two parts on the other hand look they can easily be turned into very dynamic, 'living' places. My only criticism about the 2nd part is that all of the descriptions seem to assume that the party arrives from a certain direction.
 

The initial encounter is placed incorrectly on the map. I just moved it into the first major corridor as the PCs enter the mountain and everything worked fine.

That's as far as we've played so far. :)

Cheers!
 

We're still playing through KotS, but I have Thunderspire ready to go.

The players have left Splug in charge of the excavating crew - after annihilating the rest of the tribe - and have headed deeper into the dungeon.

When they come back Splug will have found an entrance to the underdark and some sparklies to tempt them into exploring it, a cave-in later and they will be on their way to Thunderspire via the underdark tunnels and will encounter some nasty residents as they fight to survive it all...
 

Sorry, not there yet. But we finished Keep on the Shadowfell last week and I already created the connection to it, too. (A letter from Kalarels master in Thunderspire...)
 

We're still playing through KotS, but I have Thunderspire ready to go.

The players have left Splug in charge of the excavating crew - after annihilating the rest of the tribe - and have headed deeper into the dungeon.

When they come back Splug will have found an entrance to the underdark and some sparklies to tempt them into exploring it, a cave-in later and they will be on their way to Thunderspire via the underdark tunnels and will encounter some nasty residents as they fight to survive it all...

That's a nice link, I like that. I'm going to have to wait and see what my group do with Splug before I can try and forge that kind of thing.
 

well i have only run 2 games so far, but Im plotting hooks.
A NPC that the party was raised with, will eventually turn out to be kidnapped by slavers.
At the end of the next dungeon crawl the party will encounter a wight who will tell them they are not worthy to enter the tower of mysteries, and an inscription that says "To reach the tower you must pass through the well"
 

I've played through 2 out of 4 parts, and am halfway through the 3rd.

I liked the 1st section. The 2nd didn't do it for me (didn't like the chosen enemies much), and the 3rd... not particularly liking it. This has more to do with aesthetics than with design though. I don't like wacky evil versions of regular races (duergar...), and I'm not really feeling the underground gnolls thing. I'd rather have them loping about in packs on the Serengeti. But that's just me, and its entirely possible that other people will disagree. Like I said, it isn't a quality issue.
 

That's a nice link, I like that. I'm going to have to wait and see what my group do with Splug before I can try and forge that kind of thing.

I was having a bit of DMs-block when it came to Splug, but my group just ran with it. They let Splug lead them to the "dark cloaks" and the devious little swine led them to the Gobos so he could use the big dumb meat sacks to get some revenge.

I think my group liked that the goblins had been told there was treasure in this room and they had been digging for weeks but found nothing. I had the surviving goblins convinced there still was some "sparklies" buried in there.

EDIT: I use the pathfinder monsters revisited as inspiration for these little psychos... :D
 

Just preparing to run Thunderspire so far... the first and second parts look pretty interesting to me! I'm not running KotS, so still thinking through the plot hooks.
 

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