FormerlyHemlock
Hero
I let players pretty much handle their own PCs, but if they asked me for advice, or if I'm playing a PC, or designing an NPC, I'd advise them based on my experience with AD&D multiclassing to plan for it from the get-go and play their character that way. E.g. this Paladin 4 may not have any sorcerer levels, technically, but from a description perspective in character he is already practicing minor magical exercises and has been for years. He's just not good enough to do it on demand under pressure, and won't be until he levels up to Paladin 6/Sorcerer 1, 30,000 XP from now.Do the DMs here make characters explain their multiclass choices, or do you just let them go with it?
Does a new class take years to train in?
Some multiclassing just makes sense to me. The Barbarian, exposed to a more disciplined lifestyle picks up Fighter levels. I can see any character striking any of the pacts to start Warlock levels (why you'd strike the pact would need to be written into the story though). I can see a late bloomer with sorcerous bloodlines, and I can see a deity choosing a Paladin.
IMHO, it takes years to study the ways of wizardry, as well as becoming a Cleric, Bard, Druid, Monk, or Ranger.
Essentially I recommend treating multiplayer combinations as if they were discrete classes that simply happen not to be written up that way in the PHB. A fighter/mage isn't something that just happens, it's what the character was all along.
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