JesterPoet
First Post
If you cast a spell with damage that ramps up and down, such as heat metal, but cast it extended, how do you figure the damage (and how did you determine your ruling on that)?
For example... does an extended heat metal spell do:
0
0
1d4
1d4
2d4
2d4
2d4
2d4
2d4
2d4
1d4
1d4
0
0
That seems problematic to me, because, while I do more damage overall, my spell now potentially takes longer to damage the creature as severely (if at all)... which makes it more of a threat as it stays around longer.
The alternative, however, seems to be
0
1d4
2d4
2d4
2d4
2d4
2d4
2d4
2d4
2d4
2d4
2d4
1d4
0
Which doesn't totally seem right either. Though, it seems to make sense at least in that it shouldn't take any longer for the metal to heat up. I'd be interested to know what others do in this situation and why....
Thanks!
For example... does an extended heat metal spell do:
0
0
1d4
1d4
2d4
2d4
2d4
2d4
2d4
2d4
1d4
1d4
0
0
That seems problematic to me, because, while I do more damage overall, my spell now potentially takes longer to damage the creature as severely (if at all)... which makes it more of a threat as it stays around longer.
The alternative, however, seems to be
0
1d4
2d4
2d4
2d4
2d4
2d4
2d4
2d4
2d4
2d4
2d4
1d4
0
Which doesn't totally seem right either. Though, it seems to make sense at least in that it shouldn't take any longer for the metal to heat up. I'd be interested to know what others do in this situation and why....
Thanks!
Last edited: