silentspace
First Post
KaeYoss said:You forget the most important fact in RPG: Heroes are lucky.
Yep. I think I heard of that girl. Wasn't she the same girl who shapechanged into a dire boar and landed on a great red wyrm, killing it instantly?
KaeYoss said:You forget the most important fact in RPG: Heroes are lucky.
silentspace said:In game terms, terminal velocity is reached at 200 ft. I think IRL its not that much further, something like 260 ft...? So even if we increase damage to 26d6 (avg damage 91), high level types can survive that no problem.
Piratecat said:In real life, terminal velocity is reached at 1589 feet. At that point (10 seconds after you started falling), you hit 293 feet per second, which is terminal velocity. Maxing out at 158d6 is a little better than 20d6.![]()
Here, have an illustration!
HeavyG said:Shouldn't the Feet/sec bit go 32, 64, 96 ... instead of 32, 48, 80 ?
HeavyG said:Shouldn't the Feet/sec bit go 32, 64, 96 ... instead of 32, 48, 80 ?
Altamont Ravenard said:Indeed. Your speed rises by 32 ft/sec every second.
Piratecat said:But ask yourself: if this tactic works in D&D, then why don't dragons use it?
SRD said:Crush: A flying or jumping dragon of at least Huge size can land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more sizes smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).