BryonD
Hero
KarinsDad said:The difference with falling is that the entire body is in motion and then stops suddenly.
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No need to explain why falling is bad. I get it. A client of mine had a guy die this year from falling of a FOUR foot ladder.
I'm perfectly satisfied that your model is as reasonable as any other game level simplification.
But I don't think your answer addresses the specification of a critical hit by an axe.
Getting hit with an axe IS lethal in the real world. On the scale being discussed here getting hit with an axe is NOT lethal in D&D. Certainly not if you claim falling is not lethal. Specifically, the 30 foot fall you referenced does 3d6 damage or 10.5 points. Easily enough to kill most D&D people (L1 and L2 commoners with a 10 or 11 CON). An axe does 4.5 average damage. So it would take a STR of 22 for a non-critical hit from an axe to do the same average damage as falling 30 feet. So in the D&D world getting hit by an axe is less lethal than falling 30 feet. To take the same damage as the fall, you would need to get hit twice and then take slightly better than typical damage.
So we come back to my point. If you want falling to be lethal like in "the real world", then shouldn't getting critically hit by an axe also be lethal like in "the real world"? How frequently do people survive being stabbed by a short sword three times? I'm sure it can happen, but I'd imagine the odds drop off pretty fast. If you are going to compare one form of physical damage to the real world, you really need some reason not to compare all others.
And by your same logic of non-magic healing time and body damage, should a single axe blow do some DEX and/or STR damage? I'd think a hunk of flesh off my arm would reduce my lifting ability and put a damper on my juggling.