The rules my groups tend to use, ARE consistent with physics, in that, you take more and more damage DUE to acceleration...
10 ft you take 1d6
20ft you take 3d6
Basically, you take 1d6 + 2d6 + 3d6 + 4d6 etc until terminal velocity...cuz you speed up. That makes potentially far falls extremely lethal. In our group, that makes people NOT want to fall, which is VERY good. Even though NO one wants to fall 200 feet in game, it makes that fall very painful...210d6 is NOT fun, the DM that rolled that stopped after that particular fighter took 150 damage I think it was around the 45th die of damage or something.
CalrinAlshaw