Feat suggestions for a Radiant Servant?

The Souljourner

First Post
Human Cleric 6/Radiant Servant 3 -

Domains: Sun, Glory

Feats: Augmented Healing, Extra Turning, Divine Spell Power, Custom feat that grants the cleric a Paladin's Warhorse

Stats:
STR 16
DEX 13
CON 14
INT 13
WIS 17
CHA 16

Equipment - Full Plate +1, Heavy Shield +1, Mace +1, Necklace of Charisma +2

The rest of the party - Elf fighter/thief/master thrower, Elf druid, and Dwarf warlock, all level 8 or 9.

Campaign is fairly standard.

Suggestions?

-The Souljourner
 

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Divine Spell Power rocks. I'm playing a RSoP at the moment, at level 16. My feat choices are:

Extra Turning (2)
Augment Healing
Divine Metamagic (Quicken Spell & Reach Spell)
Divine Spell Power
Domain Sponteneity (Healing).

The entire character schtick is that I can use my turn attempts in several ways, as not every day has undead in it.

The ability to spontaneously cast a Quickened, Maximised, Empowered Cure Serious Wounds has made me pretty popular in a few fights so far...

I'm pretty tempted to take Domain Sponteneity (Sun) soon, but there are a few other options. I'm seriously considering taking Nimbus of Light and Holy Radiance (both from Exalted Deeds) just 'coz I worship a Sun God...
 

Savage Wombat - yes, I'm losing out on the healing domain abilities that go with Radiant Servant.... but healing domain is CRAP. Total, and utter CRAP. I get a bonus domain in a couple more levels of radiant servant, which I was planning on using for Healing domain. I just couldn't justify taking healing domain, because it's useless until you get the Radiant Servant's abilities... and even then it's just barely ok.

I believe there is a feat that gives you another domain... I also believe it's an epic feat. :P It's definitely more than one feat should give you. Two more levels and I get a bonus domain, I'll take healing, and not feel so bad about wasting one of my domains.

There's one feat that I read last night - Divine Healing (I think that's what it was), spend a turn undead and full round action to give all living creatures within a 60' burst fast healing 3 for charisma bonus + 1 rounds. With my 16 charisma and newly acquired +2 charisma item, that's 5 rounds... that's 15 hitpoints to everyone in the party, which is pretty good for one turn undead. It is annoying that I can't choose who it affects, but it's good even after combat - I get 11 turns a day, that's 165 hitpoints for all members of the party. That pretty much rocks.

Eccles - I think you haven't read the errata on Divine Metamagic... you have to already have the metamagic feat that you want to apply... which is why I haven't taken it. I can't justify taking two feats so I can spontaneously metamagic up my spells.

-The Souljourner
 



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